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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)


TriggerAu

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2 hours ago, Adam-Kerman said:

So playing in KSRSS with Transfer Planner via the one Posted on November 28th,

Where's the Moon in Destinations?

Moons only show up in destinations when transferring from other moons- the planner isn't made for transferring from an arbitrary orbit to a moon.

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  • 4 weeks later...
On 11/28/2021 at 2:37 PM, flart said:

Until there will be official update (if any) I recompiled for the ksp 1.12 and add Stock Alarm Clock App support:

https://github.com/yalov/TransferWindowPlanner/releases/tag/Unofficial.1.7.3
https://github.com/TriggerAu/TransferWindowPlanner/pull/61

khLOHGt.jpeg

Thank you for this. I'm coming back to the game after a few years away (new computer yay), and I don't really know how to play KSP without this mod. 

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  • 1 month later...

Hey All, Apologies for the slowness and details, I have two jobs and theyve both been very busy.

Thanks for your patience and the PRs that come through.

I've updated the other 2 main mods, and am prepping a new version of this one, but struck an issue where its crashing KSP. ONce I get that solved will publish a new version of this too

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23 hours ago, AnFa said:

Something is very, VERY wrong with this mod. As you can see, I set my maneuver exactly as TWP told me to, and I'm not getting anywhere NEAR my target. What's going on here?

PNxGswB.jpeg

HI maybe it can help you.

I don't remember the autor of this message but i save this years ago (actually i don t play ksp) :

Download precise node. Create a maneuver node. The PN window will pop up.

From there you can Type the UT exactly as shown in TWP (or KAC if you saved it as an alarm). Type the Prograde dV and Normal dV as shown as well.
From there, adjust your maneuver node in your orbit so the Ejection Angle shows as close to the TWP report as you can, this will of course change the UT you typed but that is ok.
Now Adjust the Ejection Inclination until it matches as well.

This will get you real close but you may still have to make minor adjustments to find the encounter, it's not perfect, but it gets you in the ballpark.

Be warned that there is a number display format difference. TWP uses positive and negative, while PreciseNode uses north and south for inclinations. (north is positive, south is negative)
Likewise TWP uses a 360 degree angle from Apoapsis while PreciseNode use 180 degrees from Ap or Pe. If you see an ejection angle in TWP greater than 180, subtract 180 and that will be angle from Pe.

EDIT: I may have those backward, I'm writing this from memory. I can't remember which one uses which format but if it's backward, you still have the explanation you need to make it work.

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