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Rocket motor not attaching at an angle


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Did they change how rocket motors attach to a stack? If I try to attach a motor at an angle offset to the rocket's longitudinal axis (with parts clipping allowed via debug), it still aligns with the stack. I was hoping to make something akin to the Shuttle's three main engines.

Edited by rodion_herrera
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I don't know if the attachment rules are going to let you do that. Typically if you're attaching things via nodes, the editor is going to force you to keep things flush, only letting you rotate about the central axis.

If you're sticking to stock parts though, you could always surface-attach one of the small cubic struts at whatever angle you want the engine to be at, then attach the engine to the root node of the strut.

I haven't really monkeyed around with building shuttle replicas, but there are at least a couple mods that have SSME-alike, high-gimbal engines, if you're open to (more) mod parts.

Edited by Boomerang
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Thanks. That's the thing, I go total stock, not much into mods. But yeah I think the microcubes or small cube struts can work, I just totally forgot that they allow xfeed. I've always wished that these struts would actually automatically show fuel lines in case you attach a rocket motor on them as a connector to a fuel tank.

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Thanks. That's the thing, I go total stock, not much into mods. But yeah I think the microcubes or small cube struts can work, I just totally forgot that they allow xfeed. I've always wished that these struts would actually automatically show fuel lines in case you attach a rocket motor on them as a connector to a fuel tank.

I don't have the game open in front of me, but I *think* that somewhere in the part description, in the right click menu if not the mouseover menu, mentions whether or not fuel crossfeed is enabled.

And my bad, I didn't see your 100% stock tag. Angling the struts should work fine though!

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