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Ship exchange?


rdwulfe

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Ok, so I'm sorry if this is somewhere obvious... but it's not to me. I just hunted for 20 minutes to find it.

Not long ago, someone was posting advertising (or it was in someone's sig, don't remember) for a site that allowed you to upload your .craft files, and it'd show what mods they used, etc, etc. I have a fun SSTO design I want to post and share, and was going to use this. Help?

Thanks all. I'll also post my craft on the forums in the right spot.

EDIT: Posted in the forum here.

Edited by rdwulfe
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KerbalX.com

It's still pretty early in its development. It has some quirkyness to it, but it does work mostly.

Thanks for answering Alshain!

Yeah there is still quirkyness and some things can be a bit slow at times (It's like me in that regard!). But we've got just over 200 craft up there now so thanks to everyone who's been using it so far. I really appreciate the support that you guys have shown.

There's a lot to improve and I've got lots more features that I want to add, but it's just me working on it so progress can be slow sometimes. If you do find issues or have suggestions come and comment on the thread for it

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Just to let you know, the fact that I use Fuel Wings doesn't seem to show up. I'm supposing KerbalX can only detect parts mods, Katateochi? If so, perhaps some way of showing what additional mods were required in the craft would be useful.... Now looking, I suppose I could put it under 'comments'. I'll do that.

It's a good looking website, Kata!

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Just to let you know, the fact that I use Fuel Wings doesn't seem to show up. I'm supposing KerbalX can only detect parts mods, Katateochi? If so, perhaps some way of showing what additional mods were required in the craft would be useful.... Now looking, I suppose I could put it under 'comments'. I'll do that.

It's a good looking website, Kata!

Thanks!

Yes, for the most part it can only detect part mods, but there are some exceptions; It can detect FAR (or NEAR), TweakableEverything, TweakScale and KerbPaint. For those mods I can check if certain modules are present in the craft. I shall have a look at adding support for Fuel Wings (I'd not heard of that one before).

I just realised I'd introduced a bug in the changes I deployed earlier today, and the last few craft had some errors in their mod detection, but I've fixed that bug now and updated those craft (@Xacktar sorry! your craft are correctly marked as stock now!). btw the site lags badly for the next page load after I deploy an update, just if your wondering why it suddenly just went real slow.

Edited by katateochi
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Neat, Katateochi. It seems well maintained, and I like how you're pushing it forward. Yes, Fuel Wings is an essential mod, I think, for those interested in planes. It makes so much sense to put jet fuel in wings, since you need so little of it compared to fuel for rockets. OH! I'm also not sure if KerbalX is detecting Adjustable Landing Gear correctly. I think its showing as 'BahaSP'.

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Neat, Katateochi. It seems well maintained, and I like how you're pushing it forward. Yes, Fuel Wings is an essential mod, I think, for those interested in planes. It makes so much sense to put jet fuel in wings, since you need so little of it compared to fuel for rockets. OH! I'm also not sure if KerbalX is detecting Adjustable Landing Gear correctly. I think its showing as 'BahaSP'.

Ah, KerbalX doesn't yet know about Adjustable Landing Gear, but you can help there. If you run the PartMapper tool then it will learn about whatever mods you have installed. It does seem that it incorrectly learnt that those landing gears belong to BahaSP, but that's a weak association in the knowledge base, if you upload your part-map it should correct it. The knowledge base adapts by using weighted associations, each part-map that is uploaded will rank up or down the associations between parts and mods, so if like this, it has learnt something wrong from one user, hopefully the majority of users will out weight that and set it right.

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Ahh. I begin to see why. The Adjustable Landing Gear mod is inside of the BahaSP directory, since BahamutoD made it. He must put all his stuff in his own directory. Some mod makers do things like that.

ah yes, that would do it! that's a limitation at the moment, I can't determine "sub" mods as not all mods use the same folder structure for sub mods.

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