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Full DX11 support wanted


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This is pretty important to heavy mod users like me, as the current game still crashes if I don't force OpenGL or D3D11 (which I assume is DX11) even with Active Texture Management.

DX11 currently make the game textures glitchy and causes all sorts of problems like black stripes appearing in the Space Center buildings and Launchpad, and rockets turning pink while ascending in the atmosphere. Otherwise in space, the game runs very smooth and without any problems.

OpenGL works fine, but it seems a little unoptimized and will make the game laggy on time warp higher than 1000x.

So, if DX11 could be supported on the KSP side by default and have the texture glitches fixed, I think it would make the game experience very much more enjoyable.

Please leave your thoughts below, and if any of the devs see this, I'd love to hear what you think about this.

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IMO it would be better to concentrate on the OpenGL build since it's common to all supported platforms, and generally glitch-free already if a little slower.

Only Unity can do any of this though.

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