Tommygun Posted September 8, 2012 Share Posted September 8, 2012 As far as I know the rescale factor can be put anywhere in the cfg, but I put it in asset parameters.Thank you that worked. Link to comment Share on other sites More sharing options...
Space Taco Posted September 8, 2012 Share Posted September 8, 2012 Thank you that worked.Same. Thanks. Link to comment Share on other sites More sharing options...
goldenpeach Posted September 10, 2012 Share Posted September 10, 2012 I've found a bug with that plugin:if you diable the flow on ALL the fuel tank of the tank,the engines will work even with the diabled flow but the fuels tanks won't loose fuel:a good way to do a south pole plane with only one fuel tank!The bug occur only(for what i've checked) for the part of this plugin, Link to comment Share on other sites More sharing options...
Motorsheep Posted September 10, 2012 Share Posted September 10, 2012 So I've tested the crewtank on the launchpad, and my kerbal couldn't get out of it again because it kept saying "hatch is obstructed". Anyone else having that problem? Link to comment Share on other sites More sharing options...
khearn Posted September 13, 2012 Share Posted September 13, 2012 So I've tested the crewtank on the launchpad, and my kerbal couldn't get out of it again because it kept saying "hatch is obstructed". Anyone else having that problem?No. No one else is having this problem. Except for the other dozen or so people who have posted in his thread reporting it. Link to comment Share on other sites More sharing options...
Captain Kitt Posted September 15, 2012 Share Posted September 15, 2012 what version of ksp does your mod use? Link to comment Share on other sites More sharing options...
colmo Posted September 22, 2012 Share Posted September 22, 2012 Do the DA rotary engines work in other planetary atmospheres? I'd like to request deployable, foldup helicopter blades! Link to comment Share on other sites More sharing options...
um3k Posted September 23, 2012 Share Posted September 23, 2012 Will the crewtank be gaining IVA functionality? Link to comment Share on other sites More sharing options...
bomb765 Posted September 24, 2012 Share Posted September 24, 2012 Can you post the crewtank on Mediafire too? My parents restrict dropbox on my computer for some reason. Link to comment Share on other sites More sharing options...
Corovaneer Posted September 24, 2012 Share Posted September 24, 2012 Do the DA rotary engines work in other planetary atmospheres? I'd like to request deployable, foldup helicopter blades!I second the question. Vanilla jet engines produce incredible 1% thrust in Eve atmosphere, but it`s very thick - so I wonder, if blade engines from DA are "Jet" by their nature (and will not work there), or their performance is related to lift and atmosphere thickness (which would be very good)? Link to comment Share on other sites More sharing options...
DYJ Posted September 26, 2012 Author Share Posted September 26, 2012 Do the DA rotary engines work in other planetary atmospheres? I'd like to request deployable, foldup helicopter blades!Currently all DA engines work on planets with atmospheres. I'd like to have this changed though, since most of the engines are combustion engines of different kinds they should require oxygen to function. Electric propeller motors would be a viable option for Eve and laythe exploration atleast.Will the crewtank be gaining IVA functionality?Not likely no, it wouldn't serve much purpose and I don't think I can the liquid fuel they are sitting in anyway . I might make a less silly version when we get proper IVA and not just cockpitviews. Can you post the crewtank on Mediafire too? My parents restrict dropbox on my computer for some reason.http://www.kerbal.net/mod.php?id=10 Link to comment Share on other sites More sharing options...
colmo Posted September 26, 2012 Share Posted September 26, 2012 Thanks DYJ.Electric props - interesting. I can picture things like Jool blimps and flying fortresses/cities over Eve (using solar power to maintain elevation indefinitely in the thick atmosphere).Any progress on the fenestron? I'm gagging to build a very special helicopter (not saying too much, don't want to give it away!). Link to comment Share on other sites More sharing options...
Psyckosama Posted September 26, 2012 Share Posted September 26, 2012 I'm having a strange problem. The ladder on the crew tank and the ladder on the command pod don't line up. Link to comment Share on other sites More sharing options...
MrMoog Posted September 26, 2012 Share Posted September 26, 2012 I'm having a strange problem. The ladder on the crew tank and the ladder on the command pod don't line up.In the VAB, you can rotate parts using Q & E, and fine rotate with Shift+Q & E. To align the crewtank with the pod, you need two normal rotations and 6 fine rotations. Link to comment Share on other sites More sharing options...
EADGman Posted September 27, 2012 Share Posted September 27, 2012 A great mod, really!I wonder are there any plans on imrpoving the textures, though? Link to comment Share on other sites More sharing options...
Mariner Posted September 30, 2012 Share Posted September 30, 2012 I wish I could figure out how to build a helicopter that doesnt backflip and explode. Link to comment Share on other sites More sharing options...
r4m0n Posted September 30, 2012 Share Posted September 30, 2012 I wish I could figure out how to build a helicopter that doesnt backflip and explode.Now it's easier. Just make sure the Center of Thrust lies as close as the Center of Mass as possible. Link to comment Share on other sites More sharing options...
colmo Posted September 30, 2012 Share Posted September 30, 2012 Now it's easier. Just make sure the Center of Thrust lies as close as the Center of Mass as possible.I'm looking forward to it - trying to move the main rotor back or forward a pixel or two was painful. Link to comment Share on other sites More sharing options...
madspy Posted September 30, 2012 Share Posted September 30, 2012 Robbaz made a lets play episode with this mod It is truly worthy. Link to comment Share on other sites More sharing options...
Sbowyer28 Posted September 30, 2012 Share Posted September 30, 2012 Are you ganna fix the hatch problem with the Crew Tank? Link to comment Share on other sites More sharing options...
ModernArc Posted September 30, 2012 Share Posted September 30, 2012 I can personally say I am going to thoroughly enjoy using this.Now to make a craft with just the right balance of weight and fuel/regeneration to keep it hovering indefinitely.How would you get it to hover indefinitely? Link to comment Share on other sites More sharing options...
Vindicator Posted October 1, 2012 Share Posted October 1, 2012 is this mod compatible with 0.17? Link to comment Share on other sites More sharing options...
Nibb31 Posted October 1, 2012 Share Posted October 1, 2012 Try it and let us know. Link to comment Share on other sites More sharing options...
Mariner Posted October 2, 2012 Share Posted October 2, 2012 Issue with the tiltrotor hinge. The outer hinge is a PITA to attach to, and the connections are HIGHLY unstable, resulting in flopping connections and explosions. Link to comment Share on other sites More sharing options...
vrga Posted October 2, 2012 Share Posted October 2, 2012 Issue with the tiltrotor hinge. The outer hinge is a PITA to attach to, and the connections are HIGHLY unstable, resulting in flopping connections and explosions.yup. usually when its on the default "rotation" as you've set in the SPH, they drop once the game engages physics, but get up to the place when rotated a bit. which usually jerks my plane around like mad. Link to comment Share on other sites More sharing options...
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