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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15


bac9

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Hey,
big thanks to Crzyrndm for the 1.1 compatible version! Sizing, rendering and also the control surfaces work like a charm for me.
However it seems like the fuelswitch is broken. Instead of number the slider reads NaN and the debug console prints "ArithmeticExeption: NAN". The game also almost freezes and CPU usage goes through the roof.

Does the fuelswith depend on the B9Fuelswitch?
Thanks
 

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Edited the previous post about the mirrorsymmetry. nothing to be found in the .cfg of B and C.
Tested it without the editor extensions mod, and it was still the same. I'm using your updated mod "B9-PWings-Fork.v0.40.3" and FAR "Ferram_Aerospace_Research-v0.15.6_Jones". 

Just tested with the stock control surfaces and they work good!

Here's a video of what's happening to me, look how the plane behaves good but the control surfaces look odd ^^

 

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23 hours ago, m1sz said:

Edited the previous post about the mirrorsymmetry. nothing to be found in the .cfg of B and C.
Tested it without the editor extensions mod, and it was still the same. I'm using your updated mod "B9-PWings-Fork.v0.40.3" and FAR "Ferram_Aerospace_Research-v0.15.6_Jones". 

Just tested with the stock control surfaces and they work good!

Here's a video of what's happening to me, look how the plane behaves good but the control surfaces look odd ^^

 

Looks to me like a symmetry issue with the control surface wings. The aerodynamics appear to work fine but the animations are off. How bizarre.

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On 21/04/2016 at 8:12 AM, Amnesy said:

Hey,
big thanks to Crzyrndm for the 1.1 compatible version! Sizing, rendering and also the control surfaces work like a charm for me.
However it seems like the fuelswitch is broken. Instead of number the slider reads NaN and the debug console prints "ArithmeticExeption: NAN". The game also almost freezes and CPU usage goes through the roof.

Does the fuelswith depend on the B9Fuelswitch?
Thanks
 

Oh balls. No dependency, just forgot to update the config for it when I used the 1.1 fuel volumes instead of the custom ones. Replace FuelConfigs.cfg with

// Fuel quantities are per m^3 of fuelable wing
ProceduralWingFuelSetups
{
	FuelSet
	{
		name = STR
	}
	FuelSet
	{
		// configuration name to show in UI
		name = LF
		Resource
		{
			// the resource to use. Must match a resource definition or "bad things will happen" (since there's no error catching in place right now)
			name = LiquidFuel
			ratio = 1
		}
	}
	FuelSet
	{
		name = LFO
		Resource
		{
			name = LiquidFuel
			ratio = 9
		}
		Resource
		{
			name = Oxidizer
			ratio = 11
		}
	}
	FuelSet
	{
		name = Mono
		Resource
		{
			name = MonoPropellant
			ratio = 1
		}
	}
}

@m1sz

Ugh, haven't tested this with FAR yet. Might be something silly there.

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12 minutes ago, Crzyrndm said:

Oh balls. No dependency, just forgot to update the config for it when I used the 1.1 fuel volumes instead of the custom ones. Replace FuelConfigs.cfg with

*snip

Yup, that worked! 


Thanks for the quick help :)

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@Crzyrndm Your 1.1 release doesn't work for me. I've downloaded it, replaced the old mod file and extracted yours into GameData; but when I open a craft, the wings are default ones. Might it be something about the base B9_Aerospace file?

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@Crzyrndm, I downloaded the latest version that you posted on GitHub and now my the wings have no texture. They appear as a matte black.

I tried this on a fresh 1.1 install with no other mods.

sb7fE5D.png

Edited by CrisK
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12 hours ago, Crzyrndm said:

logs and MM cache or I don't have any clues as to what could be causing your problems...

This is getting repetitive. If you want help, you need to provide me with the means to do so...

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Funny thing about the symmetrie issue is the procedural control surface moves right on the origin side and wrong on the mirrored side as you would expect. Now the all moving control surface moves wrong on the origin side and right on the mirrored side. BTW no texture issue here on the latest release @Crzyrndm.

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@Crzyrndm

Hey,

I finally found the Mod not allowing the fixed Wings to be modified, the moving ones are working fine... (v.0.40.4, KSP 1.1) Seems to be some Issue with KSP Interstellar Extended (v. 1.8.11).

I've seen u addressing the same Problem caused by MFT in the Mod-Topic of 01010101lzy ...

Is this a known Issue? never had this with ur Mod, pre 1.1. Is there going to be a Fix or do u may have some Workaround in the Scripts for me?

sry for my english, 

regards, Mal0n3

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Nah, control surfaces are still inverted. Left side is 100% OK, but right one is 100% inverted.
Shader also needs some touch up - because it looks OK in the shadows but is superbly bright under the sun.

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7 hours ago, Crzyrndm said:

Clicky Clicky

(To be honest I possibly may have slightly forgoten about it...)

WOW, Thank you so much, everything seems to be working fine now!! :kiss: Never would've expected you to reply so fast xD Finally i can build my first 1.1, 64 Bit, Hypersonic Spaceplanes !!

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Btw, removing that mirrorRefAxis = 0, 0, -1 lines from configs fixed the symmetry.

Now the mod is functional but shader still looks weird. Here are a couple of pics. Look at how bright they are on the sunlit side: 
 

13078154_894868347302498_1727262695_o.pn

 

Just look at those glossy lines on panels. Btw, they always point at the light source, i.e. at roof in SPH, at sun on runway.

13062834_894955617293771_2058534231_o.pn

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