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Duna's hidden Biome


MalfunctionM1Ke

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At first I hated the Crater biome because it was difficult to get "high over" and "low over" gravioli scans. But I really started to like the idea of a hard-to-reach biome on Duna once I started exploring from ground level. It gives Duna a balanced biome map. 5 biomes normally isn't that many, but when one is very difficult to locate, you have a different challenge.

Edited by Streetlamp
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That's not so much a hidden biome as a it is a side effect of the shoddy way that biomes are reported near their borders. Those color maps blend together to give out-of-place biomes. Like getting the tundra biome just a bit west of the KSC where the shore biome meets the grasslands.

As far as I can tell there simply isn't anywhere on Duna where the craters biome is intentionally placed, sort of like how Tylo technically has three separate Major Crater biomes for some reason.

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That's not so much a hidden biome as a it is a side effect of the shoddy way that biomes are reported near their borders. Those color maps blend together to give out-of-place biomes. Like getting the tundra biome just a bit west of the KSC where the shore biome meets the grasslands.

As far as I can tell there simply isn't anywhere on Duna where the craters biome is intentionally placed, sort of like how Tylo technically has three separate Major Crater biomes for some reason.

Thats right, but the craters on Duna do not give you a "Crater" Biome.

There is no place to find this Biome expect where the other biomes blend together.

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That's interesting that they'd program a biome but then not deliberately place it anywhere on the planet. I'll have to look for it on my next Duna trip.

On an unrelated note, that's a cool idea for a rover.

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I've been wondering for a while why they don't just set the texture sampling mode for the biomes to um... drat. I forgot the term. The one where it doesn't interpolate pixels and just blows them up into big squares. Then we wouldn't have those little glitch biomes. The edges would be a bit blocky, admittedly, but unless somebody likes taking millions of redundant readings they shouldn't notice.

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I've been wondering for a while why they don't just set the texture sampling mode for the biomes to um... drat. I forgot the term. The one where it doesn't interpolate pixels and just blows them up into big squares. Then we wouldn't have those little glitch biomes. The edges would be a bit blocky, admittedly, but unless somebody likes taking millions of redundant readings they shouldn't notice.

Is the word mipmap?

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Indeed, yesterday I landed at the Mun's East Farside crater, the one with the big long canyon stretching out along the equator. Inside that canyon, and along its edges are all sorts of biomes that shouldn't be there... including ones for some of the really big craters found elsewhere on the planet. They were arranged in a way that definitely looked like a product of some kind of computer mathematical blending of colors.

I agree, that is surely a cool rover. All science, no fuss. I love the electric-powered prop too, great idea.

What mod is it that gives you the information in that clean white text at the top... Apoapsis/Time to etc. ?

Edited by klesh
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I've been wondering for a while why they don't just set the texture sampling mode for the biomes to um... drat. I forgot the term. The one where it doesn't interpolate pixels and just blows them up into big squares. Then we wouldn't have those little glitch biomes. The edges would be a bit blocky, admittedly, but unless somebody likes taking millions of redundant readings they shouldn't notice.

I think anti-aliasing might be the term you're looking for.

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  • 5 months later...

Searched for this info and glad to find the thread, as I was unable to locate the Craters biome on the map in the Wiki :) Was wondering whether the crater biome exists over the entire pole/highland border or is it only in certain locations there?

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That's not so much a hidden biome as a it is a side effect of the shoddy way that biomes are reported near their borders. Those color maps blend together to give out-of-place biomes. Like getting the tundra biome just a bit west of the KSC where the shore biome meets the grasslands.

As far as I can tell there simply isn't anywhere on Duna where the craters biome is intentionally placed, sort of like how Tylo technically has three separate Major Crater biomes for some reason.

Yes I exploited this on Mun to get polar and polar lowland cheap, and Mun has the famous 7 biome spot. Part of the Mun science rover project, transfer stage held extra fuel so I could dock and do an second landing with rover.

Lots of biomes on Tylo scares me, Tylo already responsible for more kerbals death than Eve so its scares me from the start, now having to land a lot of times on it will be exiting.

Have to get an resource scan of it to determine if I will use an ISRU SSTO or an staged lander like I plan to use on Eve, Kerbal will land in science rover and leave with accent stage.

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