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Stupidity trait affects skill acquisition rate.


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The only problem I see with that is what's stopping you from hiring only the cleverest Kerbals?

I already do this because there's a couple of mods (MKS and Extraplanetary Launchpads among them) that have better efficiency with clever kerbals. The dumbest guy on my team is Bill; he goes with my Duna landers to repack the chutes. Keeps him out of trouble :)

The OP's idea could work, if;

- the pool of available kerbals is reduced, never offering more than a couple at a time

- the only way to get different applicants to hire is to hire the ones in the queue

- kerbals cost maintenance money (so you don't just hire hundreds)

- firing/killing kerbals was penalised so heavily that it'd be better to take a dumb one on training runs than to kill/fire him in order to get a fresh hire (this is much like working in academia...)

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:huh: Hirmh... Interesting. I suppose you could always add an option at the crew building whatzit (omg I forgot the name of the building :( ) to put a dumb Kerbal into some sort of training or schooling to make them smarter over time at the cost of some funds.

LexieAssassin

PS-

The only problem I see with that is what's stopping you from hiring only the cleverest Kerbals?

That's kind of my point... >_> <_< >_>

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