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Looking for a good robotic arms mod


Raptor22

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Hey I was trying to find a mod that has robotic arms like the space shuttle, so I could use it with the KSO mod. I have infernal robotics, and I tried to update dromoman's robotic arms, but failed. I tried using the romfarer space shuttle arms, but they were too big. I wanted to be able to have one that would fit inside the KSO EWBCL. Does anyone know of any other mods, or can help me be able to figure out how to update the dromoman robotic arms mod? Anything will help.

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sirkut has described how to make the DROMOMAN modular robotic arm parts compatible with the most recent version(s) of Infernal Robotics:

Dromoman's (http://forum.kerbalspaceprogram.com/threads/37680-DROMOMAN-modular-arm-parts-for-Damned-Infernal-Robotics) parts require CFG edits in order for them to work. Note the two "}" at the end. Those are required. Edit the three parts that have name = MuMechServo in the CFG and you will be good to go (hint. it's arm_linrothub, arm_radrothub, arm_rotact)

PART

{

// --- general parameters ---

name = DROMOMAN_rotact

module = Part

author = r4m0n (code) || Nothke (model)

// --- asset parameters ---

mesh = cylinder.DAE

scale = 1.0

rescaleFactor = 1

// --- node definitions ---

//node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0

node_stack_bottom = 0.0, -0.13, 0.0, 0.0, -1.0, 0.0, 0

node_stack_top = 0.0, 0.13, 0.0, 0.0, 1.0, 0.0, 0

// --- editor parameters ---

cost = 50

category = Utility

subcategory = 0

title = DROMOMAN Rotact

manufacturer = K-Robotics

description = A simple rotary actuator in an octogonal casing with almost enough power to run a hairdryer.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision

attachRules = 1,1,1,1,0

// --- standard part parameters ---

mass = 0.03

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.2

angularDrag = 2

crashTolerance = 15

maxTemp = 3000

breakingForce = 999

breakingTorque = 999

// toggle parameters

MODULE

{

name = MuMechToggle

rotateJoint = True

rotateAxis = 0, -1, 0

keyRotateSpeed = 5.0

rotateLimits = False

jointSpring = 0

jointDamping = 0

onActivate = False

rotateKey = left

revRotateKey = right

fixedMesh = rotabase

servoName = Rotact

}

}

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Here's what i did to make the Canadarm work with tweakscale

PART

{

// --- general parameters ---

name = ISS CanadArm2

module = PartRoboticArmCanadarm

author = BobCat Romfarer

// --- asset parameters ---

mesh = model.mu

scale = 1.25

specPower = 0.1

// --- node definitions ---

// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size

node_stack_top = 0.0, 0.0, 0.01, 0.0, 0.0, 1.0, 1

node_attach = 0.0, 0.0, 0.01, 0.0, 0.0, -1.0, 1

// -0.05

// --- editor parameters ---

TechRequired = robotics

entryCost = 990

cost = 990

category = Science

subcategory = 0

title = ISS CanadArm2

manufacturer = BobCat Romfarer

description = A working replica of the CanadArm2 used on the ISS.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision

attachRules = 1,1,1,0,0

// --- standard part parameters ---

mass = 2

dragModelType = default

maximum_drag = 0.08

minimum_drag = 0.06

angularDrag = 1

crashTolerance = 30

maxTemp = 2650

breakingForce = 6300

breakingTorque = 6300

MODULE

{

name = TweakScale

type = free

}

MODULE

{

name = LazorRoboticArmCanadarm

}

}

//stagingIcon = CUSTOM

// ----- DO NOT EDIT BELOW THIS POINT ------

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