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Dale.s

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    Bottle Rocketeer
  1. Just a little bump to see if you made any progress with this? So many fond memory’s of this mod (sort landing space planes, escape pods from KO) would love to get this going again!
  2. Unless im mistaken you can take, modify and redistribute in anyway you wish, as long as credit to the original author. (I think needs to be the same licence also).
  3. Found a problem with roverdudes USI set of mods. They all require USI-Tools, and that is included in the downloads for the various mods, but its not available as a separate download. When you scan gamedata you get a exception that they require it but nothing provides it, then ckan crashes. Since gamedata is rescaned after each operation im unable to migrate any mods . Could you catch these kinds of exceptions and just skip over the mods with problems?
  4. While i can get this mod to "work" do the animations work? I cant get retractable anything to animated to the out position.
  5. Ive been really enjoying your series so far! Couple of requests for this thread! Could you post a list of what mods you are using. Also can you post links to the .craft files you have provided on your videos (save having to hunt videos to find the files). Keep up the good work!
  6. Using ckan 1.5.6 on linux (ubuntu), im trying to install a plugin. I downloaded the plugin (ive tried 2 to make sure it not the plugins fault), and installed via the menus in ckan. I get the following error on restarting ckan: 5830 [1] WARN CKAN.PluginController (null) - Failed to load assembly "\home\dale\.local\share\Steam\steamapps\common\Kerbal Space Program\CKAN\Plugins\KerbalStuffPlugin.dll" - Could not load file or assembly '\home\dale\.local\share\Steam\steamapps\common\Kerbal Space Program\CKAN\Plugins\KerbalStuffPlugin.dll' or one of its dependencies. The system cannot find the file specified. Anybody have a quick-fix idea? Ive checked permissions on all the folders/files and they seem to be fine.
  7. How well does this mod play with things like stage recovery? I was thinking of using both together so i can fly/recover stages with command pods/probes, and have stage recovery give me recovery funds for stages with no control (like boosters).
  8. OMG AMAZING! Thanks so much, downloading it now!
  9. Loving the mod keep up the good work! It always seemed such a waste of time to have to eva to collect data every 2 mins, just love this mod!
  10. Another idea! Charge a LOT for the refills, around 5x what we could do it by hand, but remove the "priming" you need to do with hauling your own fuel to activate it.
  11. Would it be possible to vary the "power" of the repulsers? Say from 0.1m over ground to 5m? That way they would be awesome for assembling bases! Lower, move under object to move, raise etc. Just love the idea!
  12. Here is the output log for you. It was ran with avc version 1.0.1 - however i changed the .version file to 1.0.0 to force a update check, didnt get a popup though. https://www.dropbox.com/s/etwi13i1z51n6hm/output_log.txt I did a quick start then exit to keep the filesize down for ya Edit: Only download i can see in the log is for NEAR, my version is 1.0.1 and URL shows version 1.1.1 is latest Edit2: Updated to latest AVC to give you exetended log, but i cant find it! Did get the "thank you" popup, and was notified that kerbal engineer was out of date though! However only that 1 was reported not any of the others (for sure NEAR and RealChutes have .version files and are out of date.)
  13. Im waiting for the 0.24 release also! Makes spaceplanes a lot easier to fly!
  14. Does this work with 0.24? Costing credits for each load of fuel would be a easy way for me to burn some of my excess cash and make my life easier!
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