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  2. Nope, I can't translate this. Possibly a letter substitution, but I am too tired to work it out.
  3. Players eat rhetorical speeches vivaciously and sardonically, while ibexes pull towards flamingos. New: Communication 150006222024
  4. Game posts don't count towards your total, that is why your comments are up to 3 at time of this answer.
  5. Today I got my Zeppelin externals finished.
  6. This file, by some reason, is inside a directory called "@thumbs"? If yes, just delete it and KSP will recreated it automatically. TL.DR: If I'm right, it's a old bug on KSP that is not handling exceptions when loading thumbfiles, killing the load thread.
  7. Oh sorry! I thought you were being negative towards me. My bad!
  8. I’m sorry, sharing of core ksp assets is not allowed on the forums. You can simply reinstall from the download package you got from a legitimate retailer, or verify your files through steam.
  9. Okay, well which modpack do you want me to use that gets the game running within this geological epoch and alleviates its memory leakage and allows the game to run competently with very large vessels? Well, except for KSP1. And maybe the fact that the mods inside large modpacks always end up conflicting with each other in terms of vision and code.
  10. Nice! I would recommend using more of a shuttle entry profile though. No more than 25 degrees nose up and lower the nose to about 10 degrees once most of reentry is done. 40 is a little extreme, not to mention the lift you'll get off it!
  11. I did the math for another chat somewhere else, at a minimum, assuming I did the math right, you would need 77.5 megawatts just for the phase change on super heavy (assumed super heavy was entirely lox, bc I couldn't be bothered). More for inefficiencies, more if you want the gas to be anything higher than 91 kelvin. And then you have to pump fuel and exhaust through it which is gonna lead to some efficiency losses. More connections, possibly another pump system, something that has to be built into all 33 engines... However I don't really know what a 77.5 megawatt heat exchanger would look like. That sounds like a big number but super heavy is so big that it could be a tiny number. I don't know enough about heat exchangers and raptor to do more than a simple ballpark "how much heat moves through this wall" with guesstimate temperatures and materials and thicknesses. So I really couldn't tell you if it's a bone headed decision or something that was heavy and complex enough that filters looked like (or are) the better option.
  12. I personally think the vast distances involved were going to be problematic for gameplay reasons even if there were no technical issues about it. Even at the ~0.1X scale of the Kerbalverse, just one light year equivalent is still about 1015m, or 10,000X the maximum Kerbol-Eeloo distance. of ~1011m. Based on my experience building a pseudo-interstellar ship with available parts, with the 1400 ISP SWERV you could make the trip to Eeloo in maybe 100 days with any kind of reasonable payload if you account for the need to decelerate. And that's if you build a verrry big ship. That would be 29,000 years to go 1 light year-equivalent, and if you increase the hypothetical ISP of your interstellar engine to 15 times that, which is about the theoretical maximum for a fusion-powered reaction engine, it's still taking you about 2,000 years to reach your destination even if it's only one scaled-down light year away. What are you going to do with all the stuff you had going on in the Kerbolar system while you wait for all that time to pass? You'd basically have to just forget all about it, which seems pretty at odds with their whole colony maintenance model for the next phase of the roadmap that leads to interstellar. So their choices basically would have been to make interstellar a completely disjoint game phase from everything else if they keep any kind of realistic propulsion system, implement some kind of totally unrealistic propulsion system, or scale down the interstellar distances at least one more, probably closer to two orders of magnitude. I wonder if they ever even got to the stage where they seriously decided how they meant to resolve that significant gameplay conundrum.
  13. TITAN/X-15 I kitbashed a launcher for the X-15 based on the Titan II. It took a lot of testing to get the parameters set right, but in the end she flies beautifully. It is a standard Titan II first stage (with the upper tank half fueled), topped with an empty 2nd stage tank (no engines and no decoupler). A Titan III control unit sits atop the 2nd stage tank, with a Tweakscaled Soltan nosecone. The wings were necessary for adequate control with the X-15 on the side. They are Tweakscaled Stock units. At first I did not have the 2nd stage tank and used only the 1st stage. It was not controllable as the rocket ran low on fuel. Uncontrollable pitch ups and tumbling resulted. The extra length along with the wings and placing the X-15 close to the top of the rocket did the trick. I used a Titan III SRB decoupler to attach the X-15. I had to fly the X-15 without the lower ventral fin, but in actuality the X-15 flew many missions without it. The launch site was a 2.5x KSRSS Cape Canaveral LC-20 with the destination being the runway at the Wallops Flight Facility on Virginia's eastern shore. Mechjeb did an adequate job of controlling the flight, with the roll program at launch being a bit jerky, but controllable. The stack flew well up to staging, which was very smooth. This was a steep 50 degree climb out, but that was necessary to avoid overshooting Wallops. The XLR-99 pushed the vehicle to 150 km without a problem, and the pilot, Colonel Steve Austin, gathered some science from the science bay and the wingtip pods before buttoning up for reentry. Reentry occurred with a 40 degree pitch up, and Col. Austin was able to hold that for a bit, before running into some instability in the transonic regime. He pulled it out and found himself pretty close to target, although a XLR-99 relight was needed to get himself lined up properly. A sudden wind gust (yep, that's what we will call it ), pushed the aircraft right of centerline, but Austin recovered nicely and afterwards posed proudly with his aircraft. The booster offers a lot of flight possibilities, as it has plenty of margin for performance. High speed flights or even cross country flights seem entirely possible. Cool stuff @CobaltWolf!
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