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Showing results for tags 'ksp 1'.
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I'm attempting my first Apollo-style Duna mission, & I plan to take a lander & 2 ESUs to the surface. The idea is to get a copy of every experiment I do, 1 for recovery & 1 for a Mobile Processing Lab on the orbiter. I know I can't get the same experiment twice in the same storage, but is it possible with separate storage? (I'm new to this type of mission sorry if it's a bad question)
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Basically, I'm very new to modding in general and I would like some help! I'm playing without CKAN and on 1.12.5 1: Most BD armory things do not exist, things such as radar, ammo boxes, weponry, and some settings don't work 2: Lack of modded icons, its just white squares 3: config file for EVE's city lights, clouds, etc 4: Where is sido's urania system? Is it detectable on the map, even in sandbox? 5: Interplanetary base systems do not exist 6: parralax addons do not exist Further updates on this post in case of other issues
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Type your most memorable Kerbal (please try to keep them unique) mine is Bob Kerman, he died 37 times in a formula 1 car crash at 370 MPH
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I have been making lots of ksp cars and i have made a formula f car that can go at max 160 m/s but it has trouble cornering and with suspesion any tips guys?
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Auto struts where are they? I've not had time to play KSP for about 2 years, so I decided to start a new build. Downloaded and installed KSP 1.12.4 and started playing. Wasn't too long before I discovered the dreaded booster shaking itself apart. So I look for auto struts, nowhere to be found? And then I thought, of course I forgot to enable them in advance tweakables. Much to my surprise they were not there and I thought what. Okay I thought it must be the the fault of a mod, so I started looking through my short mod list of mods and couldn't see anything that would affect auto struts. Now I am definitely at a loss for what to do, The old auto strut mod no longer works with 1.12.4 Any thoughts?
- 5 replies
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- Auto struts
- KSP 1
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Hi there, I'm currently playing KSP 1 career mode, and have basically just started (I haven't even landed on the Mun yet, haha). I'm basically just doing contracts to get money & science. One of the contracts I have accepted is one that asks me to do a crew report above a certain altitude over a certain area, so I figured the easiest thing to do would be to launch a vessel into polar orbit & just keep it there forever, in case more of those contracts show up. The idea being that at some point, the satellite will be over the right area, so all I have to do is timewarp until I'm there. The problem is, I keep warping past that point. Does anyone know of a mod that automatically collects crew reports over those areas, or a mod that could stop the timewarp once I entered the area? Thanks. P.S. If I haven't explained the problem well enough, please just let me know & I'll try to clarify what I mean. Also, just FYI, I do have mods installed. One is ForScience, which does automatically collect crew reports, pressure, temperature, goo & Science junior data (all the science experiments I've unlocked so far), but it doesn't do the crew reports over the specific areas. I also have Science Alert & Automated Science Sampler installed, but as far as I can tell, neither of them work. And just for the sake of completeness & in case there might be interference between mods, I also have Kerbal Engineer installed.
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I've heard that the magic's boulder code may still be in the game but can't be loaded due to changes made to the game after it was added. If this is true, where is it's coding in the game, and, more importantly, is it possible to bring it back by changing it's data?
- 2 replies
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- magic boulder
- ksp 1
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