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harlikwin

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    Rocketeer

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  1. So I absolutely can't seem to move the camera around in ship view. Works fine in map view though. Is there some button or other setting I need to press? Seems like the issue is when I alt-tab out this messes up the camera. And hitting "tab" for mouselook doesn't seem to do anything.
  2. Its interesting, and yeah I can just keep adding tank=DV to the NTR and at the same mass as the liquid fuel rocket I see more gains, but it gets stupid large, and in KSP TWRs that low mean absurd burn times. I consider the .5TWR about the bare minimum for anything "playable" and even then its often marginal. Interestingly, I also started to play around with near future propulsion and while I think parts of it are broken (VASMIR doesn't seem to work) the MPD thruster are surprisingly good (maybe too good or bugged). I can build a relatively decent performing spacecraft with a TWR of ~.5 with 10-15k DV that is reasonably small. The only issue is the large power requirements.
  3. Well, I tried to do it as you said. I designed 3 vehicles at ~78 tons. The conventional design using 9 RL-10 enines, 1 design using a single NERVA 2, and another design using 6 bi-modal NTR's. All pretty much have the same Delta V ~9k. I just used a command module and swapped out tanks (all cryo-balloon tanks) and engines to get a TWR ~.5 or better 6xBimodal NTRs = (13.65 ton of engine mass) 9815 Dv 9X RL10 engines (2.25 tons of engine mass) is 8180 Dv (If I reduce the fuel load by 10 tons to account for the heavier NTRs, DV is 7764 Dv) 1x Nerva2 = 13T engine mass which is 9206 DV So I really don't get it, the ISP of the RL10 is 422, while the NTR's are 900+. So to my possibly incorrect way of thinking I should be getting way more DV out of the NTR's for the same overall "mass" of rocket which is mainly fuel. I mean 2x ISP = 20% gain in DV seems off to me.
  4. So, I'm trying to build some nuclear rockets, and I'm getting some weirdness. Basically, no matter what I design the delta-V seems really low for a given sized fuel container. I.e. If I use the most advanced dual mode NERVA rocket ~2Tons and I use pretty much any hydrolox engine (~2Tons), for the same volume of fuel (same sized tank), the actual delta-V comes out in favor of the Hydrolox engine, often by a significant margin. So I'm wondering if this might be a bug or if I'm missing something? The ISP on the NERVA's is listed at ~900 ISP, so for a similar volume of fuel I'm guessing the the DV should be double, usually it seems to be the opposite, with the hydrolox being about double the ISP of the NERVA. I realize the NERVA engines are heavier, so I tried an example with everything as near equal as I could and it came out with the opposite result.
  5. Just restarted a campaign, I'm in sandbox mode and noticed that test flight no longer works?
  6. I think, given the preponderance of remote cameras on probes in the 60's and 70's that should probably get added to the stock rp-0 tech tree. Along with a 2 man capsule. Just my .02...
  7. Random questions for the Rocketeers. I'm reasonably along on a RP-0 career. I'm playing as Kermany launching out of the Algerian desert, and I have the starting level VAB, but I can't seem to buy any upgrade points for a second build slot (which would be useful about now). I can upgrade the first intial build rate though. Do i need a second level VAB? Also, with regards to "film" missions, Is there at some point a way to just radio the information back, its not terribly practical to do film return missions from Venus? I know the K7 reflectron claims it was used to send live video back from the moon (per the description), but it it seems the data rate is way too slow to use with the original film pod. Is there a later camera or better antenna I need to use?
  8. So I started playing this again after upgrading my machine. I assume 1.1.3 is the latest version RP-0 works with? Any idea if/when it will be upgraded to 1.2? Also, I used to play with FASA which is not listed in ckan as 1.1.3 compatible. I can't get an answer on their thread if it works or not, anyone know?
  9. Hi all, So I'm running RP-0, and I noticed that this mod is no longer available on Ckan. I'm running RP-0 on 1.1.3, will this work with if I install it manually? -Thanks
  10. Soo, I was playing this a long while back (1.05 era), since then it looks like alot has changed. So what is the current status of this mod? Is Ckan still the best way to install stuff? Hopefully the changes to Unity mean that it works better on my rather limited system.
  11. How are you getting the gravity losses and atmospheric delta V losses. I'm having some trouble with some of my rockets, and I think I just might be flying them wrong. I.e. plenty of on paper DeltaV but basically too low of TWR to use it all in time on the upper stages, i.e. I end up going past the apoapsis and eventually crash em.
  12. I must have missed it, but how are you generating the various post flight analysis (i.e. maxG maxQ etc?) some sort of mod?
  13. So... What exactly does this do? My version is running, but its painfully slow, I've tried to minimize the mods I use, same for textures and graphics but load times are like 10 minutes, and moving in/out of the VAB is slow, and some medium sized rockets get a bit slideshowey on launch (usually get better at higher alt and after staging). Will running open GL be faster? I'm got a crappy core i5 machine, 8 gigs ram and intel 4000 gfx. Its enough to run the base game fine even on moderate gfx but the mods are killing me.
  14. Hi Chris, No idea if its hard coded, but it does follow the normal KSP progression as of now. Personally I'm using Mechjeb/KER anyway for most things which I think I simulates having a few hundred people with slide rules over in mission control doing the work for each mission pretty well. You can use Mechjeb Smart A.S.S to cover the various kerbal piloting functions (point whatevergrade). Also, to NathanKell or anyone else that wants to chime in. Quick question on engines. I'm trying to build a Titan II and later rockets and I see the LR79's have several options, but no LR79-5 which is the hypergolic propellant version, does this get unlocked at some point? Also I'm not seeing a upper stage LR91 either. I do have the hypergolic russian engines RD210? IIRC and have sort-of substitued those.
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