Warq
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About me
Can make anything fly.
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I would love a nice stock alike WW2 bubble cockpit.
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On purpose? LKO. But I have strapped a kerbal to a booster and gone into a sun orbit. And Bob glitched in a plane crash and is now flying exponentially faster than the speed of light into oblivion. I'm not saying this quizzaciously, I just spend all my time making planes.
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They have built in systems preventing them from turning too fast. And years of research on structural integrity.
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Could you make a pointier tail? This one looks to stubby. Other than that, Very nice!
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What do you mean by target field?
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My vids are only 720p, but relatively short, maybe you could stick one in at the end?
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[1.0.x] [V1.9f] Kerbal Foundries wheels, anti-grav repulsors and tracks
Warq replied to lo-fi's topic in KSP1 Mod Development
Is there a setting to change the speed of the tracks? I just find it boring having to go at 0.2 M/S on them. -
[1.0][Part] Radial Engine Mounts by PanaTee Parts International
Warq replied to TeeJaye85's topic in KSP1 Mod Development
I really like the models on these! -
I saw it on Zisteau's channel.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Warq replied to BahamutoD's topic in KSP1 Mod Development
What mods adds the cockpit? -
Waaaaanttttt!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Warq replied to BahamutoD's topic in KSP1 Mod Development
Does this work with the x64 hack/mod? -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
Warq replied to swamp_ig's topic in KSP1 Mod Releases
Is there a way to auto snap the ends to fit irregular fuselage shapes so maybe it could snap to the and of the Mk2 fuselage and have a nice seamless transition? -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
Warq replied to swamp_ig's topic in KSP1 Mod Releases
Why no toroids and shapes with "holes" is it a technical problem or just a big pain to do?