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RyanK

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    Bottle Rocketeer
  1. In MechJeb it seems that equivalent modes don't seem to have this "jitter". Vehicles with low mass seem to be more susceptible. I find that using a combination of Mechjeb and stock SAS controls works best. Each has advantages. Makes the game a bit more complex but I find that to be part of the fun.
  2. Well, discovered that there is no problem when playing in sandbox mode with a stock kerbal ship. In my Science campaign game the engines will not fire at the nodes. Any ideas? Something wrong in the science tree?
  3. Deleted all other mods. Still not working properly. Attached latest log file. Totally stumped. Log
  4. Arghh. Frustrated. Using the 466 build. Still no luck getting MJ to activate or control the throttle at node execution. New windows 7 install with new KSP install and all the latest versions of the mods. Any ideas? Log Mods
  5. Is it normal for DRE in 1.0.2 to use the entire ablative heat shield on a MK1 pod for a re-entry from LKO? IIRC correctly in .90 you'd get different rates of depletion depending on the re-entry velocity. Now it appears that 100% of the shield is used regardless of the velocity.
  6. Well, still can't get MechJeb to activate and control the throttle during node execution. Everything is completely up-to-date. I'm stumped. Logs attached. Any ideas? Log GameData
  7. My AR-202 MechJeb control module is exploding on the launch pad with Procedural Fairings installed. The unit is attached to the command pod per default settings, no clipping. This is the first time I've used the fairings in 1.0.2. All other mods are up to date. Never had this issue in .90 . Links to logs are attached. https://www.dropbox.com/s/l4znr8vsn7msnfx/output_log.txt?dl=0 https://www.dropbox.com/s/vcbr56gfaq73dwt/Troubleshoot.JPG?dl=0
  8. Yesterday I dropped the latest version of MechJeb into the Gamedata folder (ver. 1.0.2) and I've lost the some functionality. When automatically executing a node MechJeb will control the ship but it won't activate the throttle. I can make it work with manual throttle control. It all worked fine with the previous version of MechJeb. I checked all the settings but I haven't found anything obvious. Any ideas?
  9. Okay folks. I know I'm irritating a few of you but please be patient. I'm just trying to get the hang of this. I removed and re-installed KSP. On this fresh install unzipped and drop the Kerbal Engineer and Blizzy toolbar mods in the Gamedata folder and it worked just fine. Hurray. The next day I did the same with Enhanced NavBall and i got... nothing. No button, nothing in the Blizzy toolbar so once again I'm stumped. And how do make a copy of the log to post here? Thanks
  10. Yep, downloaded from Curse. Installed Blizzy's Toobar. ALT-F2 gives me this error: Warning HighLogic Scene Change: From SPACEENTER to EDITOR I've got the same issue with MechJeb and Kerbal Engineer Redux. No separate buttons to toggle/control the mods. However the additional parts are present and can be selected and attached to the rocket. I know I'm missing something obvious here but I'm stumped.
  11. Dropped the EnhancedNavBall folder into the GameData folder on KSP .24.2 as instructed in Post 172. I've got nothing new on the NavBall. No options to resize or move, just the stock NavBall. What am I missing here?
  12. Hello. New to KSP and Mods. I have version .24. I've installed MechJeb, Kerbal Engineer Redux v0.6 and Enhanced NavBall v1.3. In all cases there are no buttons on screen to select, modify or otherwise interact with these options. The vehicle modules for MechJeb and KER are available and I've attached them to the vessels. For MehcJeb and KER I've dropped the folders into the Gamedata folder. Enhanced NavBall is in the KSP_win folder. I've searched the forums but can't figure this out. Thanks Ryan
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