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Minx

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  1. Ok, it's clear now. The problem is the distribution of contract points. Maybe it can become a little bit more interesting if player keeps his airplanes in different points and the airplanes do reports and experiments at their vicinities.
  2. You can deliver your airplane to the location by rocket, collect information, landing, recover.
  3. I would like to see differentiation (for some contracts) for airplanes and rockets. For example, visiting some place or high-point. One note. Crew-report contracts can be completed without information transmitting (or bringing report back to the KSC). I think it would be more logical if player must deliver contract's information somehow to home. And one more thing. There are airplane-parts-testing contracts (to test Basic Jet Engine, to test Small Gear Bay, ..). If player hasn't Aerodynamics, it's impossible for him to complete the contract by regular airplane. As a result, player can only pass by rocket (to deliver Basic Jet Engine to some height at some speed). I suppose it can be interesting to have airplane-contract (to test or smth else), which pushes player to use airplanes. For instance, the contracts provide Basic Jet Engine, Small Gear Bay, Mk1 Fuselage, XM-G50 Radial Air Intake, and force to use airplane.
  4. It's great mod and my congratulations on the release in the game! Thank you very much for your work. I use only original game, and that's why I'm just here. And as I understand, you're working on contracts in KSP. I noticed a little dis-balance thing on contracts "Science data from space around Kerbin". A player can orbit Kerbin by one single ship and get a lot of such kind of contracts. These contracts are infinite and bring a lot of money and reputation. As a result, player can put ship on Kerbin's orbit (or Mun/Minmus) and get $/rep for nothing. I suppose that it would be better to limit this type of contract somehow. Only one such contract/only one contract per organization/player must get some new science from orbit experiment. And I have one suggestion for new contract: to make a photo of the back side of the Mun. Mun is tidal locked, and Kerbals had never seen the back side of the Mun. Hence, it should be interesting for them. As an example at present original KSP stage of development, "to do Crew Report from the back side when its is at least 90% lit".
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