Supermonkey
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My Solid engine thing dont works.
Supermonkey replied to Supermonkey's topic in KSP1 Mod Development
I just make this for myself and my friend -
My Solid engine thing dont works.
Supermonkey replied to Supermonkey's topic in KSP1 Mod Development
Thanks it works! this really helped me out -
Hello i have a problem i was copying the solid booster and edited the part.cfg i changed a few things, but ingame is the engine gray and it says: This part isn\'t available in this version of KSP. The part.cfg: [table] [tr] [td]// --- general parameters --- name = ssolidBooster module = SuperSolidRocket author = Supermonkey // --- asset parameters --- mesh = ssolidBooster.DAE scale = 0.1 texture = ssrbTexMap.png specPower = 0.5 rimFalloff = 3 alphaCutoff = 0 // --- node definitions --- node_stack_bottom = 0.0, -12.5127, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1 // --- FX definitions --- fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active // fx_exhaustLight_yellow = 0.0, -11.2673, 0.0, 0.0, 0.0, 1.0, active fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active // --- Sound FX definition --- sound_vent_medium = activate sound_rocket_hard = active sound_vent_soft = deactivate // --- editor parameters --- cost = 450 category = 0 subcategory = 0 title = Super Solid Fuel Booster //manufacturer = Supermonkey Kong\'s Spaceship Parts Co. description = While considered by some to be little more than 'a trash bin full o\' boom', The RT-10 is used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. Use with caution, though. Once lit, solid fuel motors cannot be put out until the fuel runs out. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 1.8 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 36000 // --- solid booster parameters --- thrust = 130 dryMass = 0.36 heatProduction = 550 fuelConsumption = 4 internalFuel = 100000 fullExplosionPotential = 0.8 emptyExplosionPotential = 0.1 thrustCenter = 0, -0.5, 0 thrustVector = 0, 1, 0[/td] [/tr] [/table] The names of texture and dae are correct all help will help!