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DarkLord

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  1. Hello, I am having some problems exporting my parts with multiple materials. Any mesh part with the second material on it does not render at all and the first material has the wrong textures. The FBX exported from max is a single object with 6 elements and 2 materials (one for the endcaps and one for the skin). In unity, the mesh has two materials applied that are using KSP shaders In the KSP Part Tools, the mesh only lists one material. And finally what it looks like in-game. The endcaps dont render at all, and the skin has the wrong material and texture on it. Does anybody know how to fix this? Help is always appreciated, thanks. Here is my part cfg PART{ // --- general parameters --- name = StationQuarter_375x125 module = Part author = Michael // --- asset parameters --- mesh = StationQuarter_375x125.mu scale = 1.0 rescaleFactor = 1 // --- node definitions --- node_stack_top = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0,3 // --- editor parameters --- TechRequired = metaMaterials entryCost = 25850 cost = 7250 category = Pods subcategory = 0 title = Testpart manufacturer = asdf description = asdf // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 3.75 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 breakingForce = 50 breakingTorque = 50 maxTemp = 2000 fuelCrossFeed = True }
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