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Raiv

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  1. Return 3+ kerbals from eve in single mission) Hit sun by something. Build some minimalistic landers, for example mission to moho and back in 18t.
  2. After upgrading to 1.1+ , I see very frequent landing legs breakings. Some of them really weird - for example, minmus lander with mass around 14t lost his leg after kerbal hit it in EVA. It has 4 lt1 landing struts, and before 1.1 that was more than enough. How leg mechanics changed, and what payload is optimal for every leg type?
  3. Well. I understand replacements such as keostationary and keosynchronous, which connected to planet name (Geo->Keo). But this... Why not rocket ->kocket, orbit ->korbit etc....
  4. In Ksp 1.1 we get new orbit type for contracts. Byt strangely it called Kolniya orbit. This type of orbit called Molniya orbit in the name of soviet molniya (lighting) satellite first placed on it. Proof .
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