Jump to content

Illusive Man

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

4 Neutral
  1. Does your phantom force event occur only in Kerbin? What about an attempted solar orbit docking? I've experienced some phantom forces on several orbital station designs, and I think I've ironed out the physics by installing huge reaction wheels at every axis so SAS can handle the torque. I think under certain conditions, such as during acceleration/docking.
  2. I've been enjoying KSP since about July of 2015 and have also been quietly following the KSP forums - but felt compelled to register and comment based on the tone of some very vocal folks. My experience has been limited to Windows 7 and 10, 32bit and now on 64bit - and I have no investment in mods. Prior to the 1.1 update, I struggled with fairly frequent crashes on 32bit, during orbital maneuvers, VAB and basically played the game from save file to save file. Since 1.1 - I've been fortunate enough to have no crashes that I can recall, and the performance has greatly improved. I used a clean install - and started from a new career, and have basically achieved full science by getting a science orbital station to Duna and Gilly (the inflatable heatshield also makes bringing the station on the ground to Kerbin quite an easy affair). I think Squad does the best it can - now granted we can debate the merits of a new engine vs. legacy investment, whether Squad overstretched itself by seeking to support OS X, console, Linux. But it seems to me that many a complaints aren't exactly provided a lot of detail re OS, hardware situation, circumstances of bug encountered, and are just really inundated by a lot of emotion - and those voices - which I would characterize as noise - don't help ironing out bugs. If you've been unfortunate to encounter a serious debilitating bug - please provide as much information as you can, isolate as many variables as you can, share your files - and maybe others can help you. But if you're more interested in lamenting the foundation of Unity 5, whether your customer service experience expectations have been met by Squad's various updates as opposed internally holding the updates - I don't think you're spending your time or effort in a worthwhile exercise. A new engine isn't a realistic economic exercise. Developing the hardware/software infrastructure + staffing needed for the type of QA some have been pushing for - isn't a trivial task considering the diverse possibilities out there.
×
×
  • Create New...