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Deoxys_101

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  1. I would like to update this thread: So far, the issue seems to have been fixed following a graphics card update. I still sometimes get regular crashes with KSP but they correspond with the common ones that most people get (for those who do get them). I was originally going to wait at least a week for testing but decided to get this down sooner. The problem turned out to be a confliction with KSP's 1.3 update and my graphics card and overall system set up. It wasn't a hardware failure like diomedea insisted on, especially since all the tests ran for any sort of hardware failures came back negative (no problems found). This included a full version of CHKDSK which took several hours to complete. So in short, I do not have a faulty hard-drive, or any faulty hardware. The closest thing to faulty hardware that I could have had was not even my hard-drive, but my graphics adapter (relating to my computer's screen), but again this turned out to be a confliction rather than a fault after testing. So, not to slam diomedea too hard here, the issue was in fact being caused by KSP. This was later also confirmed by Microsoft Support in combination with testing. [snip]
  2. I don't believe that the KSP crash log is 100% correct, especially since the information came from a regular crash, not one that caused a BSOD. And if my system has 0 RAM available and allocates 0 MB, then why can I play other games just fine? Examples: Planet Coaster, The Long Dark, Subnautica, Garry's Mod, etc. All are also installed on my D: drive. I also ran a memory diagnostic and no problems came up. As for drivers, nothing has changed since the 1.3 update to KSP.
  3. Did... Did you even look at the DxDiag I provided? All of the information you requested should be in there; the only thing I didn't see right off the bat was my graphics card information, which is a NVIDIA GeForce GTX 1060 3GB. Also I feel like you jumped the gun too quickly. All evidence is pointing towards this being a problem in KSP, especially since this didn't happen until after the 1.3 update. I understand it can be easy to direct the problem away from KSP, especially if you're someone who has to support it, but I really do think we should consider at least a 50% chance that this is KSP related, if not more. You don't seem to understand the concept that this doesn't happen in other games, even other Unity games. Not to be mean but if you continue to direct this as far away from KSP as you can then I will seek help elsewhere. CHKDSK Results: Microsoft Windows [Version 10.0.15063] (c) 2017 Microsoft Corporation. All rights reserved. C:\WINDOWS\system32>CHKDSK /F D: The type of the file system is NTFS. Volume label is New Volume. Stage 1: Examining basic file system structure ... 324096 file records processed. File verification completed. 16 large file records processed. 0 bad file records processed. Stage 2: Examining file name linkage ... 365646 index entries processed. Index verification completed. 0 unindexed files scanned. 0 unindexed files recovered to lost and found. Stage 3: Examining security descriptors ... Security descriptor verification completed. 20775 data files processed. Windows has scanned the file system and found no problems. No further action is required. 976629759 KB total disk space. 236841496 KB in 302297 files. 79632 KB in 20777 indexes. 0 KB in bad sectors. 419895 KB in use by the system. 65536 KB occupied by the log file. 739288736 KB available on disk. 4096 bytes in each allocation unit. 244157439 total allocation units on disk. 184822184 allocation units available on disk. C:\WINDOWS\system32>
  4. Okay then... That was a handful. This computer is still very new (not even a year old). If there really is a serious problem with my computer, how do I go about fixing it? Replacing the entire computer is out of the question considering this computer cost about 1k and is still so new. I'm also a broke college student who got this PC as a gift. Also, I'm not as 'techy' as you are... Can you maybe try to simplify what you said for me? I don't quite understand the problem as the computer does everything else fine, and KSP is not the only game I play. I also have 705 GB free on the drive that KSP is installed on, so I don't know why it would run out of room. I also can't imagine not having the required specs to run KSP...
  5. After the 1.3 update, I've started to get blue screens of death during flight. It occurs most of the time right after launch between 100m and 50km in altitude. I've also had an increase in regular crashes, mainly during loading (such as after you recover a vehicle) or transitioning from the VAB to the launch pad. As for the BSODs though, unfortunately they do not leave crash logs, so I can only provide crash logs for the regular crashes. When I get a BSOD during KSP, everything on my computer screen freezes completely. Sound cuts out from KSP but if I have sound in any other applications (like music or youtube videos) the sound from them will continue to play for about 10 - 20 more seconds before cutting out. After that the screen will just remain stuck for a random period of time (seems to vary between a few seconds and a few minutes) before giving me a BSOD. Sometimes it won't actually give me a BSOD though and will just remain stuck, in which case I have to manually shut down the computer. This has only been happening witih KSP and not any other games. I'll attach what crash logs I have (from regular crashes) along with my DxDiag and current saves (including quicksaves). I hope it's okay that I zipped it since it's a lot of files (most of which being the quicksaves, which is also why the file is large). If there are any other files that might help solve this problem, let me know and I will get them. https://mega.nz/#!IbZyUaCD!68rqMdj2zqPIwLP1GxhK0tVQoUfGQLtgyYaBXqTBWPo (Uploaded with MEGA because it's the only place that can handle the large file.) Also, I included the saves because I'm worried that my save game as a whole (as in my main game and all quicksaves with it) might be corrupted enough to be causing problems (like crashes) but not enough for the game to always detect. I've had to restore my save game twice with back ups due to corruptions that the game actually detected (and wouldn't let me in). If this is the case, is there anyway I can fix my save game? Backups are kind of out of the question as I have a feeling they'd be corrupt too. I'd be really disappointing if I had to trash this save game because I'm on career mode and have put a lot of effort into it. It would also likely make me not want to play the game again for fear of the same thing happening. Extra Notes: *One time, a few days ago, Steam tagged the game as uninstalled but all the files were still there. Re-installing through Steam had it do no downloads and install almost instantly (because the files were already there). *I have verified the files through Steam twice and both times it has found one file that was messed up or missing and needed to be replaced (which it said it would do). However, it didn't tell me what these files were. *I have yet to try re-installing because I want to know what the problem is first in case it's a confliction with something on my computer and/or something that re-installing won't fix and/or will make the problem worse. I will re-install as soon as I know what the problem is and to what extent the damage is. Note that KSP is not installed in my Program Files (x86) but rather in my D: drive because there is a lot more space there. Any help is much appreciated.
  6. Sorry for not responding as quickly as I said I would! Anyway, thanks to the tutorials, both here and in-game, I got the Mun stuff figured out. However, docking and what not is still a mess with me. I couldn't even complete the in-game tutorial on that. I'll check out some of the docking stuff you guys provided here soon. Again, thanks; when do the tutorials (which may not be today though), I'll update on how things went.
  7. Hm... Okay may you guys are right; I think I need to take a step back. This is a game I want to learn though and eventually master (one of my goals for this summer vacation is to ATTEMPT to master the game, or at least get as good at is as possible (in career mode but I might do more testing in creative). My original goal was to do it only through self teaching but at this point obviously I've trashed that and am now actively seeking help and tutorials. Having just moved to a new place though, my social life is.... Kind of nonexistant right now, so I want to use my summer on KSP before I start college/university full time. However, I didn't want to redo the current save I have due to how far I am on research (which took a very long time obviously and a lot of hard work). However, my summer just started so it's not like I'm lacking in time. I will be willing to into a new career mode save if I an completely screwed over but obviously only a last ditch option. Anyway, here is a run down of what I can and cannot do in KSP: Can: Get into LKO (however I'm terrible at making a perfect orbit; it's usually lopsided slightly). Get into HKO but with the same issue stated above in LKO. Land on the Mun using a lander (as in I can control the thrusters correctly so that I don't break the landing legs when I land). Leave the Mun and return home safely if the lander can support it. Perform basic maneuvers (as in I fiddle around with the controls/buttons until something lines up right). Execute basic maneuvers (assuming the ship I'm using can do it). Escape Kerbin and orbit the sun (but I can't really do anything else after that). Make and fly basic planes, although the ones I make are usually very hard to control. Return from LKO and/or HKO back to Kerbin safely (assuming the ship I'm using can do it). Cannot: Rescue people from orbit. I can get very close but I always end up flying past them or vise versa. Make a space station. I can put a basic station up but due to the same issue of not being able to rescue people, I cannot ever manage to attach anything on to it due never being able to get close enough. I'm capable of lining up the orbits almost exactly the same but even then it's still not enough. Go to the Mun, land, leave, and return home safely in an efficient manner (as in 100,000 cost or below). Do a Mun flyby with my own ship and then return back to Kerbin safely. Go to other planets. Reach Kerbin's second moon. Position satellites in very specific orbits (I can put them in orbit but I cannot do those missions that have very specific requirements). Do anything advanced (sorry that's vague but basically anything a relative newbie cannot do). Now I don't want to change the topic of this thread too much though so I won't go on any further with that. However, if you know any good tutorials, then please post them (excluding Scott Manley as I already know about his tutorials and have watched some of them). But back to the main focus of the threat. @bewing I tried your ship and was able to do the Mun flyby with only going straight up, so obviously I got that part right (I think). However, I always burn up upon reentry into Kerbin's atmosphere. I tried to follow the instructions that you provided for reentry but I always lose control and burn up at around 60km to 40km. @PnDB Wow that's a really small and cheap ship that can do a lot. You see with my thinking I was always like "well if [ship I built] can get get 100km high, then I should be able to get higher by adding more rockets so that when these new rockets run out, it will be like launching the original ship from 50km high." I would often get so carried away in this thinking that I would forget about weight in terms of that smaller ships are faster and go further in a lot situations. @Snark Does this work at any rotation of Kerbin (in regards to where KSC is compared to the Mun)? I understand you said you do the rotating part after getting into orbit but I just want to be sure. Also, will this still work even if the orbit is slightly lopsided? Like how 'perfect' does it have to be? @James Kerman I might check that out but at the same time I want to avoid using any mods in career mode. Obviously I could use it in creative mode but it might be a hassle having to constantly uninstall and reinstall it for when I switch between modes. @5thHorseman Well that explains a lot. Also, I'll see about trying your suggestions once I get better at getting to the Mun. Anyway, I really wasn't expecting this much help and I'm very grateful. So far this thread as been more useful to me then a lot of the tutorials I can find, The ones on the wiki tend to suck in my opinion too because a lot of the time it just tells you to build a rocket that can reach the Mun but that's literally all it says for that step; it never tells you how to build it, etc. I maybe just looking in the wrong place but that's mostly what I've seen so far outside of this forum and outside of Youtube. However, I have to go for the night now. I will be back on tomorrow though, so I'll catch up on any new posts in the morning.
  8. I think another problem may actually be that I don't know how to get to the Mun easily. My current method probably wastes a lot more fuel then most other methods. Basically I do it by flying to the same "height" as the Mun is at and then proceeding to fly against the horizon to create a big orbit. However, I set the orbit to the opposite direction that the Mun is moving so that I will essentially run into and get a Mun encounter. I've tried waiting for the Mun to line up closer with KSC but only once did I manage to get it perfectly where I had a Mun encounter without having to fly against the horizon. However, this is something that varies from ship to ship. For leaving the Mun though, I fly up to about 100,000m in height and then use a maneuver to get out of the Mun and into a big orbit around Kerbin. Then I use another maneuver to actually get back to Kerbin. Here is the monster ship I mentioned earlier. I won't hold it against you if you laugh because I realize I over killed a Mun ship probably more than anyone else has in KSP. Just try not to make me feel bad, alright? At least I'm aware of my mistakes now and am working to fix them and am actually seeking help. Top half: Bottom half: Ship file: http://www.filedropper.com/lunarandback4 (If this doesn't work let me know and I'll find somewhere else to upload it.) Also there's a four in the title because the last three were either unmanned versions or versions that didn't work. Also the top (lander part) has drills and ore storage, as well as an ore converter thing, because I couldn't figure out how to have enough fuel for both landing (since parachutes don't work on the Mun obviously) and for a return home. So instead I designed it to be able to refuel itself on the Mun by drilling for ore. It would take forever but eventually it'd be fully refilled. Also I am reading every response to this thread and am taking advice, tutorials, ship files, etc., from them. I simply may not post an actual response to all of them though.
  9. @PnDB I fully understand and respect you if you do not wish to share a picture or a craft file of one of your ships that would help me (like the one in the code) but if you did I'd really appreciate it. I'll try to put something together using the code (may do it tomorrow though due to KSP frustrating me and making me want to call lit a night on it) though. @mk1980 I just checked it out and it's pretty neat; I was also able to move it to my career game by copying/moving the file but that maybe considered cheating. Also I was not aware there were such in depth tutorials (I knew there were tutorials but I didn't know they were like that). So I'll probably check those out too. If anyone has anymore designs, ideas, etc., that will help me then please keep posting! I know I can't offer anything in return but I'd be very thankful! I just don't want this thread to die now that two people have provided good answers because there is always the chance that they will not fix the problem (not on their end though; on mine because I'm still trying to learn this game and thus I make a lot of mistakes, both big and small).
  10. All three of those would work, so either one is fine (or more than one). Also I have enough science to get nuclear engines. I just kept my science the way it was to provide a cushion in that regard for this issue. As four the tourists, separating them would be better but I'm afraid it will eventually only have tourists who want to land. If I can stick with just flybys then I think I can recover from this but if not then this could be an even worse problem than what I originally thought. And as for the amount of tourists, it doesn't matter. I just have to make a profit of at least 50,000 to 100,000. I'm willing to go lower than that but I'd rather not as then it'd take forever to get anywhere in terms of money.
  11. I'm going to try to keep this short. Basically I was taking advantage of taking tourists into orbit of Kerbin and then back for easy money. However, after finally landing on the Mün with a Kerbal, and then making it back home safely, all of the tourist missions for just doing an orbit of Kerbin are gone and will not come back. Now they have all been replaced with ones where the tourists want to either fly by the Mün, land on it, or both, and still return home safely! The problem with this is that the only ship I have that can reach the Mün and back with Kerbals (only two though) costs about 900,000, compared to the ship I was using just for the Kerbin orbit, which was about 250,000 but could hold 14 tourists and would easily pay for itself plus provide a lot of extra money. However, if I were to use the Mün ship I have, since it can only support two Kerbals, it would not pay for itself and I would only lose money. Also, at the time of writing this, I don't even have enough money for it. Obviously I'm doing something wrong, and that's why I'm here. In order to save this save game of mine, which I have put a lot of work into and do not wish to redo, I need a way to make money with a ship that can fly by the Mün, land on it, leave and return home safely, and pay for itself while providing a decent profit. Basically I need a design as it's obvious that my design is overkill and simply won't work. Here is everything I have to work with: Funds: 314,490 Reputation: 53% Science: 489.6 Fully upgraded VAB, R&D Facility, Launch Pad, Runway, Tracking Station, and Mission Control. One mobile probe (on wheels, with basic science abilities) on the Mün. Research Progress: I currently do not have any space stations. Now I've recently started to slowly discover that Mün ships don't have to cost a fortune. However, I did not come here to be made fun of. I really need some help, and would greatly appreciate it.
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