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McQuacker

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  1. I honestly haven't a clue how, but when I select "sort by original filename" it works just fine.
  2. After trying this challenge on and off for the last two years or so, I've finally completed it! So here's my entry fo the Level 1 challenge: Ship info: 415 parts, 2,038 tons on the lauch pad, costs 877,860 units. Kerbals on board: Jeb and Bob. Jeb lands on all the moons, Bob resets his science experiments for him. And cleans the ship. Version and mods: KSP 1.3.1.1891, KER, Trajectories, [X] Science, some visual stuff. Yes, HyperEdit was installed as evidenced by the big "H" for testing landers but was not used during the mission and I couldn't be bothered to uninstall it. Screenshots in the linked album should provide ample evidence that everything was done clean. Science returned: 9,131 Imgur album: https://imgur.com/a/wEMW5 Short strategy description: All is done with one big launch. There are two small landers: a dedicated Laythe lander with RAPIER's and a generic vacuum lander with about 4,200 m/s Delta-V. The vacuum lander starts off with an additional 4,000 m/s booster for Tylo. The mothership has enough fuel to refill the vacuum lander three times; the booster brings it (full) to Tylo's surface. 4,200 m/s is enough to take it back to the mothership. It refuels, flies to Vall and back, refuels, flies to Bop and back, refuels, flies to Pol and back. In between moon visits, Bob resets the science experiments for maximum science yield. All in all it could probably have been a bit more efficient still - my transfers from Laythe to Bop and to Pol were a bit sloppy, and the return from Laythe to Kerbin was horrible. But still, I managed it. Hurray!
  3. Now the ISRU unit has landed on Vall, in an area that (according to my broad-band scanner) has 60+ % ore. The fuel production rate is still minimal and it doesn't have enough electrical capacity to last through the night, meaning I have to restart the drills every morning. I'm starting to dislike this whole ISRU thing...
  4. Still working on it, still failing in new and interesting ways. My newest mission design features a modular ship that so far seems to be fully reusable. Got everything assembled in LKO using the SSTO rocket (five launches) and flew the whole thing to Minmus to gather fuel for the transfer to Jool. Used my brand new antenna-equipped scanner probe to look for the sweetest spot of ore there and still spent six and a half years refueling. Got the whole thing back in Minmus orbit and realized that now I'll have to wait for a new Jool transfer window. Oh, and despite the fact that all parts have antenna's, they still don't link up through CommNet (though they all have a connection to KSC).
  5. Once again, my mission has hit a bit of a bump along the road to success. The entire set-up is based around a reusable ISRU-equipped lander. Last time, I just landed at a random location and was forced to wait over 20 game years on every moon waiting for the tanks to be filled. I decided to try again, adding a pair of resource scanners to my orbital tank station to aid in picking a landing spot. However, when I got this thing in orbit (polar orbit... why must it be a frigging polar orbit?!) I found out that it lacked a proper antenna. Even with the CommNet turned off it won't work (my reasoning being that the built-in antenna of the Hex probe core is powerful enough to connect to the manned lander). Is there an easy workaround for this? Or should I just add one of those massive antennae to the scanner probe and try again?
  6. Well, there is certainly improvement. Jeb and Bob managed to land on Vall but realized they never actually performed a resource scan. They spent the next 20 years on the surface, waiting for the two mini-drills to refill the tank. After a very brief period of excitement, they are now stuck on Pol, with a fuel production rate roughly 1/3d of what they had on Vall. Pol doesn't offer the same opportunities for sand-castle-making and so they are starting to get a bit frustrated. Luckily they don't need much fuel top hop the rocket around the little moon looking for a better drill site, so they should be all right. Looks like this mission will be completed before long, and I have about 80 screenshots already so there will be a detailed mission log!
  7. Made it all the way to Vall orbit before I realized I forgot to add a docking port on the bottom end of my mothership. Back to the drawing board!
  8. So I did a 1-Kerbal Eve return mission in 1.1.3 and I figured that, with the new science box thing, I could do an unmanned return mission in 1.2. However, I'm now realizing that getting an unmanned probe there without losing probe control is not easy. Putting a big antenna on the probe itself is probably not going to work since it will be ripped off by Eve's atmosphere. Putting it inside a materials bay might solve that but I'm not sure if the antenna still works then, and it also doubles the weight of the returning probe. Right now I'm thinking about leaving a small satellite with a big relay antenna in (roughly) Eve-synchronous orbit and putting a small antenna on the probe itself. I'm hoping I can then get into Eve orbit and get the ejection burn accurate enough to get a Kerbin encounter before I lose contact with the relay satellite, since I won't be able to do any corrections on the way. Any thoughts on this?
  9. I never noticed you could manually turn the extra nodes off! Thanks a lot guys - and my humble apologies to Squad for trying to blame them for the results of my own ignorance ;p.
  10. So the new 1.2 fairings have these five floating attachment nodes, automatically creating a support truss between the fairing base and whatever you're attaching it too. It certainly looks nice and works okay, BUT... When you've created your satellite and placed a fairing, all non-occupied attachment nodes remain, floating around. Now when I want to add a new part to my satellite, it's very difficult to attach something to the actual satellite instead of to one of these attachment nodes. Sometimes they're nearly indistinguishable and I only notice I did it wrong when I'm 60km off the ground and try to open the fairing - and half my satellite blows off. Maybe it would be possible to have all remaining floating nodes of the fairing disappear when you attach something to one of them?
  11. An Eve SSTO?! And with Mammoth engines, no less. You should make a showcase thread of just that craft!
  12. 0.o I'd never even considered that. I'll be sure to try - with my NEWER, AWESOMERDER AND SHINIER spaceplane
  13. OMG, that's my dream ship right there! My own interplanetary ISRU SSTO made it to Laythe but was about 50 m/s short of being able to reach Vall from there and I abandoned it a couple of months ago. You've really made my fingers itchy to go and try my hand at a better version
  14. Sounds cool! I'm thinking of trying this with Real Solar System.
  15. My "Decade Thrush" fully stock interplanetary SSTO landed on Minmus, the Mun, Duna, Ike, Dres and Laythe so far. I think it would be able to get from Laythe to Vall and then on to Bop, Pol and Eeloo too but my skill at taking off from Laythe is not perfect and I ran out of fuel just above Vall's surface with a speed of about 50 m/s. Still, I think it's rather neat. Here you go: forum.kerbalspaceprogram.com/index.php?/topic/146167-ssto-large-ish-tour-flight-of-the-decade-thrush
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