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OdedSav

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  • Location
    Israel
  • Interests
    Embedded HW and SW
  1. I tend to do so some times, but its all true! The truth is that I'm not a big gamer, I'm more interested on creating a new immersive physical interface so playing KSP (maybe EVE also if it can be supported) will not require usage of mouse and keyboard the moment you start flying...when you have the physical world really emulating the environment you play in it gets a lot more interesting The great thing about KSP is that you can mod it and get the data in and out of the screen to the real world.
  2. Hi, My first KSP post!!!! My view about the MP - Just go in to sub space and warp yourself (or a group of vessels) in sub space where your time in sub space is a fraction of the real server's time so when you go out of sub space you are back to the server's real time. (isn't it what warp drive is all about?) you end up where your time is different from the server time but the MP mod does the translation. May be it can be done if the mod can inject fake time ticks to the systems of the warping player so the vessels's variable system will be "accelerated" without the time of the system (you get the right physical warp without system time warp) If you can think of a way to separate the physical system time from the the other systems (like life support etc) you can create real sub space. Another option is building a Stargate system(new mod) around kerabl solar system, maybe getting back to home of the Tau'ri ...
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