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wafuru

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  1. @Poodmund@Akira_R Signed up just to talk about this. Agree w/ Akira's assessment. Playing 10x and lately have focused on investigating the time interactions with KAC, KCT, and Monthly Budgets. Contracts obey Kopernicus time. KAC has its own built-in toggle to switch between Kerbin and Earth time formats. It doesn't care what the Kerbin/Earth time game setting is. There's also some unused code that would allow for a user-defined calendar (but it probably wouldn't work with scaled Kopernicus time anyway, more on that below). KCT checks the Kerbin/Earth time setting and adjusts its formatting accordingly. Monthly Budgets only operates on 6 hr days. Small sample size, but it's not too far of a stretch to assume that most mods that deal with time were designed with stock or RSS in mind. Then the way Kopernicus handles time scaling is also pretty interesting. Gael's orbit at 10x puts its orbital period at 449.043-ish 18-hour days. Not sure if anyone has noticed already, but Kopernicus tries to reconcile the remaining time by adding a partial day to the end of the year: Year 1 day 449 is the last full 18-hour day of that year. Calendar continues to year 1 day 450. But day 450 only lasts for 47 minutes. 47 minutes into day 450, the year rolls over to 2. This is why the theoretical KAC custom calendar wouldn't work, it always expects whole days. Unfortunately there also seems to be an issue with date formatting when years roll over. So for now I'm going to turn of Kopernicus time and stick with Earth time since it feels close enough and is mentally easier to keep track of.
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