Jack
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Spacecraft Engineer
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ASAS significantly less effective in .20?
Jack replied to Kosmic Debris's topic in KSP1 Gameplay Questions and Tutorials
If you have an exceptionally large ship, using ASAS to manage control systems and SAS to stop wobbling would be a good way to use them both effectively. -
Sketch-Up works, but not directly. I recommend getting a .obj exporter where you can export to a modeling program with a UV texture mapping and unwrapping system.
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The Blockland forum, a long time ago.
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Can you post the texture you used?
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Best program for making textures?
Jack replied to JupiterII's topic in KSP1 Gameplay Questions and Tutorials
I use Paint.NET. -
I\'ll probably make a small fuel tank so the rocket can actually be used. As of now, it\'s just for looks.
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Some satellite probe fins I whipped up.
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Blender is also over-complicated.
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Do parachutes have 2 collision models?
Jack replied to Technical Ben's topic in KSP1 Mod Development
I\'m pretty sure the game only allows you to have one collision mesh. -
I want to finish the suicide rockets.
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Do parachutes have 2 collision models?
Jack replied to Technical Ben's topic in KSP1 Mod Development
I know! The chute has no collision, only the little cone. I don\'t think you can switch between models. -
Quick question about a certain parameter
Jack replied to Killerhurtz's topic in KSP1 Mod Development
I would assume it stands for the Z angle, so it has to do with the left and right rotation. X rotation = forward & back/up & down Z rotation = left & right Y rotation = clockwise & counterclockwise -
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Hey Jeb can you stir the fuel tanks for us?