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Radiodog

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    Bottle Rocketeer
  1. Agreed, I've been look up stats on the strengths of various steels and composites, trying to figure out how to translate that into game values. After I've made a rocket that can get to the speed of light in less than an hour
  2. In modding some parts (read: trying to build a lightspeed capable craft), I've noticed there are maximum values for some of the fields. For example, putting 3000 fuel in a tank results in the game trying forever to load. Engines can't seem to go higher than 2000 or so. *EDIT: ok, it loads on 3000 thrust now* Is there a list that shows us the game breaking values or will we have to make one ourselves?
  3. Been having a similar issue. This (http://kerbalspaceprogram.com/wiki/index.php?title=CFG_File_Documentation#Standard_Part_Parameters:) mentions 'breakingForce ' as value to be added under standard parts. // --- standard part parameters --- mass = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 maxTemp = 2900 breakingForce = 2000 Like that. Tried it on a rocket that kept sheering off from linear stress, worked perfectly. Over 1500 thrust and no issue.
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