Radiodog
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Bottle Rocketeer
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Agreed, I've been look up stats on the strengths of various steels and composites, trying to figure out how to translate that into game values. After I've made a rocket that can get to the speed of light in less than an hour
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In modding some parts (read: trying to build a lightspeed capable craft), I've noticed there are maximum values for some of the fields. For example, putting 3000 fuel in a tank results in the game trying forever to load. Engines can't seem to go higher than 2000 or so. *EDIT: ok, it loads on 3000 thrust now* Is there a list that shows us the game breaking values or will we have to make one ourselves?
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Been having a similar issue. This (http://kerbalspaceprogram.com/wiki/index.php?title=CFG_File_Documentation#Standard_Part_Parameters:) mentions 'breakingForce ' as value to be added under standard parts. // --- standard part parameters --- mass = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 maxTemp = 2900 breakingForce = 2000 Like that. Tried it on a rocket that kept sheering off from linear stress, worked perfectly. Over 1500 thrust and no issue.