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Dark Zeak

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  1. Hate to bring this oldie up, I forgot to ask do these mods work together?
  2. Oh I like the sound of that. Anything more to add that's similar to that, or even reworks the way science works to be similar?
  3. Main thing I use the military mods for is when I get frustrated with a design I tend to shoot it but I also use it to clear debris that gets too close to my stations or ships. I have gotten to that point in one game so was fun for laughs. I do not arm everything though. I know of Delta-V just never heard it be called dv though so good to know. So that's 10 mods recommended so far, though not all of them are compatible with each other, thanks for that. Any more you think I should take a look at? I know mod authors need some time and each have things to do outside of modding, but how long do would you say I might need to wait before the mods are updated with the new patch? I don't even know what was all added seeing how its been so long since I last played.
  4. I think I remember using the Realism mod at one point as it added physics for something that wasn't in the game atm (I think), but since I'm asking for future tech and parts Believable would be good enough. Also I don't intend to use mods right away. I just reinstalled the game since it hit 1.0 and I would like to see what all has been added. I'll check out your mod after I write this, but I will also state that I'm looking for progression from past (just starting out with maned rockets) to future (possibly ending with wrap?) in a long progression track for he tech tree and parts. In other words more things to work towards to both extend the game and give more obstacles and things to do. This is also why I asked for more resources to add to that. I'll check out all the mods you suggested, but I do have two questions. For New Horizons what type of bugs are we talking about as I have no idea how modding Kerbin can affect things, and the second, what is DV? Been a while and I never used the wiki or anything like that to play the game I just played till I got things right lol. Also, sorry to make a post you guys get so often. Edit: I also remember Kerbals at War mod. It was fun shooting at things every so often as a distraction. Hows that mod now days?
  5. So I made a post on steam forums about this and they said its best to ask it here I'll just copy it here. So I stopped playing this game not long after the 1.0 update as I burnt myself out on it. After seeing that it had been updated to the 1.2 I decided to come back and have some fun. Loving the changes so far but I miss the mods I used to run. Since I have been away for so long I will be playing it without mods for a while. However, I do intend to regrab some mods for this game. Sadly everything was on my old HDD that died on me so I don't have my old lists not to mention there have been a lot more added since then. What I was hoping for was for kind souls to list their favorite mods within the catagories I state to help me out. The mods I'm looking for need to add difficulty to the game in a realistic manner, more parts and tech based off the real world (with the usual KSP flair) as well as realistic possibilities for the future. Basically realistic progression from old to future. Also more features (I remember a mod that had satilites that would map the would and find resources), and more resrouces added to find and use. I do remember using mechjeb but not sure what it does anymore I just know I liked it so more like it. I have looked using the games mod portal but most don't have that great of a discription, or I'm just glancing. Probably that later, changing jobs atm. Thanks in advanced for those that help Edit: When I start the game and it asks if I wish to start or use the 64bit I'm assuming the former starts the game using 32 bit. Is there an issue with 64 bit atm or something else?
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