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griffman99h

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    Bottle Rocketeer
  1. With the new re-entry mechanics in 1.x I just came looking for a part that I think would be useful. the deployable grid fins currently being used on the SpaceX boosters for re-entry would be very helpful keeping oversized craft from spinning around durring re-entry. here is a good picture on a MOAB (i think) http://upload.wikimedia.org/wikipedia/commons/6/6c/MOAB_grid_fins.jpg here is someone that designed on out of stock parts. but I don't that functions correctly as a steerable fin part http://forum.kerbalspaceprogram.com/threads/112710-Deployable-grid-fins-tests-%28now-with-Micro-Hinge-Technology-!%29?highlight=Deployable+grid+fins If this is something you can build that would be great. given enough time I might get around to it but I dont have a Mod workflow setup yet so it take quite awhile Let me know what you think.
  2. I really liked the article on arstechnica today and I was hoping the Squad had seen it: http://arstechnica.com/science/2013/08/what-might-have-been-visiting-mars-and-venus-with-apollo-era-hardware/ It gives a great description of the types of science tasks they could use for the upcoming R&D implementation. Just thought I'd share and see if anyone else caught it. Also one important suggestion.... for the unlock process it should be noted that the Kerbals should collect Science!tm (or somthing) and not just science. A subtle yet very effective difference. for Science!tm (or somthing)
  3. I have to wonder about that. I'm not familiar with how the asset store works. is it a one time fee or is there licensing involved in including it in the game code.... for the price I'm tempted to get it myself and seeing about getting the KSP sdk or earlier version of the source, improve my coding skills a bit more.
  4. I was just doing a little research on the multithreading problem with the Unity engine and I came across this item in the Unity asset store: LOOM https://www.assetstore.unity3d.com/#/content/7285 youtube demo: API doc: http://www.frankfortsoftware.com/LOOM/Documentation/ has anyone on the Squad looked at this? not sure if its helpful or not. but might be worth a look.
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