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MonaBabii

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  1. I'm sorry but I don't think I understand what this actually is... It basically sounds like >This< to me, but I'm sure I'm wrong. Would you mind explaining a little bit more in-depth what exactly is that you're trying to achieve?
  2. +lo-fi Not sure if this will help for your parts specifically as it may be something else entirely, but I've found that in order to get TweakScale to work 100% of the time on every part without some symmetric parts being completely left out, I do the following: 1) Grab the part from the parts list with -1x- symmetry first (aka no symmetry). 2) Place it on your craft anywhere you want, remember to place it without symmetry. 3) re-take that part and apply symmetry, then put it back down. 4) Finally tweak its scale. Same goes for people using KerbPaint and experiencing issues when painting symmetrical things... well not the same thing but there's also a quick-ish work-around for a similar issue. Let's say you're painting a pair of symmetric wings on a plane: 1) Paint one wing however you want it; create your custom color, paint as many layers as you want (primary, secondary or tertiary). Doesn't matter which wing you pick first. 2) Once the one wing is painted, re-open the KerbPaint window on that first painted wing and click "copy set". 3) Open the KerbPaint window on the symmetric clone of that wing even though it will appear to be correctly painted at first. 4) Click Paste Set once on any of the layers (primary, secondary or tertiary), and then select a second layer (say you first picked the primary color, now select the secondary or tertiary) and click Paste Set again. That will successfully apply the entire color set of the first wing and ensure that your craft will be fully painted when in or out of the assembly buildings and safely saved. Hope that helps
  3. The "unincluded" features are just convenience things that one could argue are out of the scope for the mod I mean the mod works perfectly for me and aside from being unable to paint a mod part because there is no direct patch for that mod, I can do exactly what the mod is made for, paint parts. Mod does not need a replacement, and this is exactly why I don't think anyone will go out of their way to basically make a clone of it A fan-made update though, I'm all up for that ^^. In any case, because of possible bugs or possible new patches for paint-able mod parts I think it's even bigger a reason to keep the thread open, so people can discuss and share within the same mod's thread. Now a new thread that has, say, a link to every patch made on the first post, now that could be very handy As for part patches, I think I may tackle a couple of those myself. I enjoying building things in KSP and I find myself often needing to paint a part that is not currently paint-able, so I might just make a few of my own and post them here. Not entirely sure when though. Cheers!
  4. It does have some bugs, I'll give it that but everything I've encountered has a work-around. For example if you are painting a wing that has a symmetric clone, you simply copy the set from the wing you first painted and re-paint the cloned wing with the paste set button, even if the wing shows already painted. The other bug is with the copy set itself, and the work-around is to simply click the paste set button once on 2 of the 3 colors available. For instance, if you copy the set color for the wing, in order to paste the set on the cloned wing you pick any of the 3 layers (primary, secondary or tertiary), click paste set, and then pick another layer and paste the set again. It *is* a bit of a hassle but at least you don't have to repaint the entire part all over again or re-create your custom color Keep those 2 tricks in mind and paint will work 100% of the time =D
  5. KerbPaint still works like a charm, why close it? I think if a moderator is going to close this thread in lieu of another it should be for a thread that actually already has the "new" mod available, otherwise it's unreasonable. If anything what this thread needs is savy people making patches for more mods though I think the main problem with that is that mods and the game itself are in constant change still.
  6. Hey +lo-fi? Do you know how could I go about adding KerbPaint compatibility to the repulsor parts so I can paint them with the rest of the pod? I'm fairly decent playing with 2D art/textures and what not, but little to no clue about modding KSP, and even if I need to save the file in a specific format or with specific layers or something. If I could manage this I would definitely post the required files so you can use them if you like. Some of my pod racer's parts are ruining the racer's color scheme and stick out like a sore thumb xD: Thanks in advance The other possibility is I could just probably edit the texture files of the individual parts to paint them the color I want them, but it'd be nice to be able to choose your own color through KerbPaint.
  7. No crashes here and it even has a tiny winch with a grappling-hook under the pod to anchor itself when at a full stop. It flies like a dream ... Now that's not to say that in order to reach that Mark (14) I didn't already irradiate the entire continent of Kafrica but ... they'll be fine.
  8. Hey! Loving the mod, it's amazing I have to admit I haven't even touched the wheels, but the repulsors... so much fun Here's my take on a pod racer with many thanks to m1sz (Gracias ) for his Youtube video and/or whoever did it first It was a pain in the rear to balance it out and make it fly as it flies now, like an absolute charm, but it was fun as hell to work on
  9. +Baha Good to hear about the replies However the one about my plane unable to Taxi in a straight line... I did read that reply post of yours and pretty much all of them. Got all of my plugins up to date, the wheels are perfectly aligned (edited my post with pictures) and the plane's dry and wet centers of mass are rock solid too (plane is just as stable when completely out of fuel, in VTOL mode even). So still not sure what could be causing that sadly. Perhaps an affect of the low FPS issue I'm experiencing But thanks for the replies!
  10. Thanks Yeah I've seen you several times in chat, also asked a couple questions too. Das is the one who indirectly pushed me to get KER I was so intimidated by the mod before, and still am but at least now I know just a little bit more than I think I can probably maybe manage eventually xD
  11. Finally installed it Some of the things in this mod are driving me insane lol but it's for the most part fun to learn Question Cybutek, as I'm used to modding games but KSP is unlike any other lol: In order to update KER I just replace files, right? Thanks in advance for the reply and the mod itself It's great! But I'm gonna have to continue watching Das for a very long time xD Not that I mind that but.. yeah, I'm so bad.
  12. I'm all up for clearly loud things making actual loud noises and the noise the gears make when raising or lowering is just fine for me What I'm talking about is that very specific impact "Bonk" noise lol, it sounds cartooney almost.
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