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Astrobot

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  1. I've been trying to land on the Mun for a while, and just recently got back to KSP when 0.20.2 hit. After starting over again, I wanted to achieve landing on Mun and Minmus and have a manned rover available for transport. I ran into all sorts of problems trying to come up with a delivery system for the rover and still being able to land the craft. After browsing a bit on KSP's reddit and looking at the rover + skycrane example craft I had an idea on how to achieve my goal. In the end I came up with the solution of attaching the rover upside down to the landing craft and attaching a skycrane to that. The crane itself supports the rover + lander during the ascent to Kerbin orbit. Here's a mission summary (with pictures!) of how it worked out: Mun Mission: http://imgur.com/a/oL3e7 Minmus Mission: http://imgur.com/a/SCINz
  2. There's nothing wrong with doing it upside down... there's no up or down in space, you could just decouple and re-orient it before landing. Here's the way I did it: Once I detached it from the lander I had a sort of Skycrane land it, like this:
  3. Thanks, I got it to work a little while ago. I removed all mods and re-downloaded the latest release (I already had it, but I wanted to give one last shot). When I went and installed again it worked on the first run, then I installed everything back and it's all working now. Thanks for the help guys.
  4. Still can't get my icons to show... The mod works, and I can click the hatch doors to activate it, but no access to the manifest. I'm on Windows 7, latest version of KSP on Steam. I've tried putting the Crew Manifest folder in the GameData directory, putting the Plugin and PluginData folders on the KSP directories, still can't get the icons to show. Am I missing something? EDIT: Just tried again, removed all of my mods but this one. I didn't put any files or folders outside of GameData. Still nothing. I even started a new save file and deleted my old ones, no luck.
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