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About me
CMG Spin Analyst 1st Class
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Starting at about T -1:35 there's what looks like a sudden venting of fuel from the umbilical where it goes into the strongback, with an accompanying whoosh sound. Does anyone know what's going on at this point in the launch sequence? I hadn't seen this happen before on other Falcon 9 launches, and was just curious.
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Oh hey! Thanks for posting.
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Does this mean the air conditioning units on top of all the space center buildings will finally be functional?
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Too wordy. Can we just get the commit messages?
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Why don't the forum mods just post a brief announcement about what's going on in the announcements forum?
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I can't log in either.
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ROFL. In my day we didn't have the internet so we had to do something else to distract ourselves. And that's why so many coders my age took up smoking.
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It depends on what level of service you're going for. For instance, as of this year in the U.S. broadband is defined as 25mbps or greater, but most areas still do not have access to those speeds. Yes, these are low population density areas, but that's still quite a few people.
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Almost makes me nostalgic for the National Enquirer of the 1970s. Generoso Pope's legacy lives on.
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Scott Manley reference in the admin building?
lincourtl replied to katateochi's topic in KSP1 Discussion
It's money. Think about it in context -- that's the admin building where they're concerned about budgets and PR. -
What top 10 (or less) mods couldn't you do without?
lincourtl replied to Mulbin's topic in KSP1 Mods Discussions
This may well be a side effect of the memory limitations. I know I'd love to install B9 and Near Future and a whole host of parts mods, but given the preloading of assets and the current 3.5GB ceiling, I just stick to those gameplay mods which make stock more fun for me. -
I don't know how I feel about KSP, but I'm kind of feeling lately like Squad and the community need to enroll in a Nonviolent Communication program. Who's got the puppets?
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What top 10 (or less) mods couldn't you do without?
lincourtl replied to Mulbin's topic in KSP1 Mods Discussions
These are not in any particular order, and there are other mods which I consider equally important, but these are generally the ones I always look to first. Kerbal Joint Reinforcement FAR Deadly Reentry TAC Life Support RealChute Enhanced NavBall + NavBall Texture Changer (the combo of which I like to refer to as the Myopic Friends' Mod) MechJeb Kerbal Alarm Clock Editor Extensions RCS Build Aid Bonus #1: ModuleManager (because almost everything depends on it) Bonus #2: Toolbar (because the stock app launcher is a nice idea, but poorly realized)