jalapen0
Members-
Posts
88 -
Joined
-
Last visited
Reputation
14 GoodProfile Information
-
About me
Rocketry Enthusiast
-
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
jalapen0 replied to blizzy78's topic in KSP1 Mod Releases
Could we get an option for this mod to award money? -
I have to ask - about 0.24 and contract gameplay
jalapen0 replied to tjsnh's topic in KSP1 Discussion
If you guys feel the cash flows a bit too freely, take a look at this thread. http://forum.kerbalspaceprogram.com/threads/87395-Harder-economy-and-progression-in-0-24 -
Harder economy and progression in 0.24?
jalapen0 replied to afranius's topic in KSP1 Mods Discussions
Thanks, I elected to blanket reduce the science multipliers by 30% and increase costs of everything by a factor of 3. -
Harder economy and progression in 0.24?
jalapen0 replied to afranius's topic in KSP1 Mods Discussions
Wow, will get. Thanks for that. Any way to have this single little mod also reduce the amount of science you get for everything? I know how to mod this manually but it's a pain in the ass. -
Harder economy and progression in 0.24?
jalapen0 replied to afranius's topic in KSP1 Mods Discussions
I would like to see this as well. I'm not sure I understand that mod though. I'd like to be able to reduce science and reputation gained. And then either increase part costs or reduce funds gained. -
I have to ask - about 0.24 and contract gameplay
jalapen0 replied to tjsnh's topic in KSP1 Discussion
I think you should get income for accomplishing new things, regardless of contracts. Make contracts a cool but side thing. The main task should still be exploration as you see fit. Give a bit of cash for doing things like landing on Moho for the first time or discovering a new obelisk, etc. -
I said I'm too lazy.
-
Someone (not me, too lazy) should gather all the flags in this thread and make a flag pack.