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jalapen0

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    Rocketry Enthusiast
  1. If you guys feel the cash flows a bit too freely, take a look at this thread. http://forum.kerbalspaceprogram.com/threads/87395-Harder-economy-and-progression-in-0-24
  2. Thanks, I elected to blanket reduce the science multipliers by 30% and increase costs of everything by a factor of 3.
  3. Wow, will get. Thanks for that. Any way to have this single little mod also reduce the amount of science you get for everything? I know how to mod this manually but it's a pain in the ass.
  4. I would like to see this as well. I'm not sure I understand that mod though. I'd like to be able to reduce science and reputation gained. And then either increase part costs or reduce funds gained.
  5. I think you should get income for accomplishing new things, regardless of contracts. Make contracts a cool but side thing. The main task should still be exploration as you see fit. Give a bit of cash for doing things like landing on Moho for the first time or discovering a new obelisk, etc.
  6. It's 4pm in Mexico City now. I don't see how this is gonna be out in an hour, assuming they don't release after hours.
  7. I imagine KSP is hot enough that they put priority on their submissions at least.
  8. Hey Rowsdower, how about a little insight on what's up with .24 right now?
  9. If a cake falls in the forest of cake and no one ate it, did it really fall?
  10. Someone (not me, too lazy) should gather all the flags in this thread and make a flag pack.
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