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IsicDiscontinuity

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    Bottle Rocketeer
  1. So I love this mod, but there's one feature I would really like: 1-way transmission. Sometimes, you have a craft where you don't deploy the main antenna, or it runs out of power and the antennas undeploy. And that's the end - you can't ever recover it without a rendeavouz mission. In reality, NASA and the like have many levels of automated backups for this type of event. In the trivial case of an antenna deploy failure, it would be really nice if you could use some of the big dish antennas - if they're in range - to request the craft to activate a particular component if it has a suitable omni-antenna onboard to mimic some of the functionality of the real deep space network (i.e. Curiousity has a tiny low bandwidth radio which can be heard from the surface of Mars all the way back to Earth).
  2. I love the style of this mod, but when are TAC Life Support Food containers going to be implemented? Oxygen and Water are taken care of by stock, but without Food you can't replace using the TAC containers.
  3. Ok so something I would really really like to see is passive transmissions. It should be possible, if a craft has any type of antenna (like the small omni) to activate systems on the craft without needing a "link" to actually exist - i.e. broadcasting into the blind "open the big antenna". This would make communications way less frustrating when things go wrong (give some recovery options), and be somewhat more accurate to real life (i.e. Curiosity on Mars uses the orbiting probes for high throughput transmission but also has a very small transmitter that links it directly to Earth via the DSN).
  4. So here's a question: can Kerbin be modified to act like it has a deep space network on it? Or given some type of "surface connection" bonus so omni's work without line of sight on Kerbin alone so you can build one?
  5. De-orbiting a captured moon would take a tremendous amount of energy, which would lose the benefit of most of the "free" momentum you'd be after. It would be much more efficient to adjust the orbit a comet or asteroid which is making a near pass. Were we remotely prepared, nudging something like Comet C/2013 A1 onto a definite impact trajectory would be much more useful (and contribute a heck of a lot of water and gas to help thicken up the atmosphere). That one is notable because it's on a retrograde orbital trajectory, so the energy of the impact would be huge.
  6. A decade or two to pay off a space elevator investment is nothing, when you consider what a space elevator gets you. Space access for everyone and everything. No more propellant needed for orbital access from Earth. It gets you private companies able to launch deep space and interplanetary missions anywhere in the solar system, micro-gravity manufacturing on an economic scale, and more orbital science in a year then in the history of space travel. It's such a disruptive change in the human condition if we had one that I'd say the idea of a payoff period is basically absurd - the result is so valuable and unpredictable that if it can be done it will be done.
  7. So I'm still having trouble with the spherical and toroidal tanks being way too heavy compared to stock parts (when not using real fuels). Are there any guides for a Spherical_modularFuelTanks.cfg which bring them more into line with their stock counterparts? It mostly looks like the volumes for the tanks should be way higher given their masses, though since they're not actually much bigger then the stock parts in game that feels slightly cheat-ish since they're magically increasing fuel density.
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