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Showing results for tags 'kerbal traits'.
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Hi all, Can someone who is in the know please explain what the 'modifiers numbers in Kerbal Traits are? Pilots EFFECT { name = GeeForceTolerance modifiers = 1.3, 1.45, 1.6, 1.85, 2.0 } Engineers EFFECT { name = GeeForceTolerance modifiers = 1.1, 1.2, 1.3, 1.4, 1.5 } Scientists EFFECT { name = VesselScienceReturn modifiers = 1.05, 1.1, 1.15, 1.2, 1.25 } EFFECT { name = PartScienceReturn modifiers = 1.05, 1.1, 1.15, 1.2, 1.25 } EFFECT { name = GeeForceTolerance modifiers = 1.1, 1.2, 1.3, 1.4, 1.5 } Tourists EFFECT { name = GeeForceTolerance modifiers = 0.75, 0.75, 0.75, 0.75, 0.75 } I'm assuming that the .75 means that they can EVA or pilot or anything - but how do the numbers relate? Actually, I think I've just worked it out... it's the modifiers based on skill levels right? BUT HOW DOES the game know that Tourists can't EVA? Seems simple when you really look at it. Thanks. Peace.