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Personal FX?


Dani-Sang

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Yeah, unfortunately, this isn't possible under the current version of the game engine (Unity). Particle effects are defined as scene objects, and they're saved as metadata (a.k.a. gibberish) on the game build.

We do have planned to include a lot more particle effects and other cool things on the FX collection. Right now it is very barebones, and has very few effects. But we will add a lot more eventually, and if possible, add a way to get them loaded at runtime like the parts.

Cheers

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