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Gliding on surfaces


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I had this same problem (Xbox One) when I first started landing on the Mun. The best work around I found was to build the base of the lander as wide as possible, and use the heaviest landing gear. I also try to land my ships in such a way that a ridge or bowl shape on the surface blocks the ship from sliding any further. Going to 4x timewarp and wiggling the roll controls also helps when trying to find a spot where the ship stops sliding. Hope this helps!

 

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1 hour ago, Dunnfore said:

I had this same problem (Xbox One) when I first started landing on the Mun. The best work around I found was to build the base of the lander as wide as possible, and use the heaviest landing gear. I also try to land my ships in such a way that a ridge or bowl shape on the surface blocks the ship from sliding any further. Going to 4x timewarp and wiggling the roll controls also helps when trying to find a spot where the ship stops sliding. Hope this helps!

 

I will try out the heavier landing gear, Thanks. I usually use the lighter ones(LT-1) because they weigh less but have the same crash tolerance. It hasn't really hurt my game to be gliding around, but it is still annoying and just looks weird. Not even deploying an excavator drill will keep it stationary. It is even happening on planets with an atmosphere and gravity. It happens on Kerbin. I hope this has been fixed in 1.2.

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