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Highest Velocity Atmospheric Reentry and Landing


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Right, now that we have time acceleration, Ive been able to finally run some ultra high impact velocity tests on the atmosphere with a view to discovering just how fast we can succsefully enter the atmosphere and land, this is ofcourse without any heat loading or g loading restrictions.

I use a conventional rocket and ion engine rig to obtain orbit and then use the ion engine to burn out to above escape velocity and use time acceleration to reach a ridiculous distance from the planet, then burn all the way back in a half Brastrichrone trajectory to impact, tweeking as I go to remain on target (which is quite hard).

I have succesfully reentered to a soft landing at roughly 25kps, although as I was on approach in empty space my crew died randomly:

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However I then decided to try again with an even longer run up and an impact velocity of 38kps.

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However, due to my rather steeper entry angle and far higher velocity, at atmospheric interface my parachute and engine were ripped off so the pod hit the deck at roughly 200m/s, which is depressingly sufficiently slow that parachute deployment would have been possible if it had remained attached to the craft.

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So how can you do?

The challenge is to hit the atmosphere at the highest possible velocity and reach the ground safely with the pod intact, I will take images of the pod swinging sedately under the chute.

Allowable parts are:

Stock, Wobbly Rockets, a wierd triple chute I picked up somewhere and the MMI Ion Engine.

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Prior to the redesign of the atmosphere model I verified that the highest possible re-entry speed was somewhere between 23 and 25km/sec - beyond that the chute would get ripped off (and rockets would get ripped off at even lower speeds)

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Indeed, I did similar tests myself using an ion drive when I ran the computer for like 48 hours with no time acceleration,

But with our new atmospheric model a shallower approach can survive reentry at higher velocities as the initial deceleration will not be as great.

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