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Some general questions on the EDU version


HW_Hack

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So in my day job (when I'm not achieving victories or suffering massive disasters in KSP) I provide on campus tech support for a large urban high school of 2200 students. I guess large is relative, but its a daily challenge for me and at least our district attempts to support technology way out in the schools versus just the district offices. I'm considering mentioning KSPEDU to our math - science - and technology teachers but have a few questions:

- Lets say we decide to load up KSPEDU on a dozen laptops for students to use for various projects or in class labs - is is possible for students to download mods at will or can this be controlled some how ? This is both a support question and also one to keep all students on a level playing field.

- Does KSPEDU still have all the regular aspects of the game: career mode - science mode - sandbox mode ? Are these controllable ? I could see this both used in the classroom and for after school science / tech clubs. Classroom use is very controlled while after school not so much.

- On mods it would be nice to see some sort of special channel for EDU mods that have been verified to both be useful (educational) and mathematically correct etc.

I've only poked around a bit on the EDU stuff but you really need a few videos on some examples and ideas of integrating KSPEDU into the classroom.

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- Lets say we decide to load up KSPEDU on a dozen laptops for students to use for various projects or in class labs - is is possible for students to download mods at will or can this be controlled some how ? This is both a support question and also one to keep all students on a level playing field.

Yes, it is currently possible to download and install mods to KerbalEdu just as well as to regular Kerbal Space Program. However I guess you could in principle prevent the installation of mods by removing write access from student accounts to all the folders where mods could be put at (GameData, Internals, KSP_Data, Parts, PluginData, Plugins, sounds). Haven't tested that though.

- Does KSPEDU still have all the regular aspects of the game: career mode - science mode - sandbox mode ? Are these controllable ? I could see this both used in the classroom and for after school science / tech clubs. Classroom use is very controlled while after school not so much.

Yes, KerbalEdu has all the regular aspects of the game, nothing has been removed. Also no way to control access to those has been added, if that is what you mean by controllable?

On mods it would be nice to see some sort of special channel for EDU mods that have been verified to both be useful (educational) and mathematically correct etc.

Yes, we have also been thinking that some sort of edu mod manager might be useful, and that is something that might be added in a future update of KerbalEdu.

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