It's been a while since we had one of these... If you're new to the community, this is just a small update to let you know where we're at with developing the next update.
So, here's the latest news on update 0.24:
We've completed the initial features we had lined up, had them QA tested, and even got a few experimental builds up for initial testing and feedback.
We worked through most bugs. But the overall feedback we got from the exp group was that the update as a whole left them wanting, which was, well, not what we would have liked to hear... but such is the way of things sometimes. This is why we test before doing public releases: Not just to catch bugs and technical issues, but also to get subjective feedback on what we have, and act on it when necessary. This was one case where acting on it was necessary.
The general consensus was that the Contracts system seems to be working quite well, functionally. But at the moment, the system is just that: Functional. We've built a solid framework, but to make this interesting and release-worthy, we have to populate it with interesting content. We also realized Contracts serve no purpose if there isn't a need for the rewards they offer. That means we still have a few features that need to be added.
Essentially, we're moving the core essentials of Budgets, which were originally planned for 0.25, up to 0.24. This includes, among other things, the requirement to spend your program's Funds to launch vessels and purchase parts in R&D.
Naturally, this means we still have some work ahead of us before we can call this update done. I just want to make it clear that we're not as close to release as people normally start to speculate when we announce having reaching experimentals.
This is why we don't announce release dates in the first place, but we are very much aware that despite that, you guys will guess, pretty accurately sometimes, so we felt it was important to share this news. We donÃ¢â‚¬â„¢t want the speculation to lead to overly optimistic expectations about the release date.
In the (somewhat bent) words of a wise old master:
Speculation leads to Expectation, Expectation leads to Disappointment, Disappointment leads to Hate, and Hate leads to the Dark Side.
0.24 Update Update