Jump to content
  • An Update on the Team


    HarvesteR

    Hi again,

    I've realized there's something that could be a possible source of confusion. Who exactly is currently part of the KSP dev tem? The Credits shows a good number of people who aren't part of the team anymore, so I decided to write up a short post about the dev team and who's actually part of it these days:

    The KSP Dev Team, as of today:


    Working on the game itself:

    Myself (HarvesteR): A brief search shows that I am in fact, still here (as Full-time lead developer).
    Chad (C7): Full time technical artist.
    Mike (Mu): Full time tools & game developer.
    Jim (Romfarer): Part-time UI Developer.
    Artyom (Bac9): Part-time Content Designer, working during weekends and in his spare time.


    Working on other KSP-related things:

    Alex (aLeXmOrA): Full time web developer.
    Daniel (DanRosas): Full time animator, going back and forth between doing game content and promotional videos.
    Rob (N3X15): Intern web developer.
    Marco: Full time technical support.
    Miguel (Maxmaps): Full time PR Manager.
    James (Skunky): Full time Community Manager.


    Managing a dozen projects at the same time (of which KSP is but one):

    Adrian: Executive Producer.
    Ezequiel: Executive Producer.



    New to the team (say hello):

    Jesus: Full time production manager.


    Freelance:

    Victor: Soundtrack composer.
    Edu: Sound Effects composer.


    On Leave:

    Claira (ClairaLyrae): Part-time Content Designer, currently on leave for classes.
    Jeff (NovaSilisko): Intern Content Designer, currently on leave.


    No longer part of the team:

    Anthony (Damion Rayne): Community manager until April.
    Jacobo: Content Designer until early this year.
    Ivan: Did some content for KSP once, still works at Squad on other projects.
    Juan Carlos: Did some content for KSP once. No longer at Squad for a while now.


    As you can see, the credits can make it seem like we're a much larger team than we really are. Regardless though, I just wanted to reassure everyone with this post that despite us being only a few, we are all working as hard as we possibly can, to make sure KSP becomes the game we want it to be.


    Cheers


    User Feedback

    Recommended Comments

    There are no comments to display.


×
×
  • Create New...