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  • KSP Weekly August 13, 2013


    xPDxTV

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    <h2> August 13th, 2013 </h2>
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    <h3>KSP Headline</h3>
    <p> Today we get a sneak-peek into what R&D could potentially look like! </p>
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    <li>I would like to welcome Spootyman, Kofeyh and Nooby aboard the KSPTV Stream Team. There is only 1 application still under review but if you haven't made the team please try again next time.</li>
    <li><a href="http://forum.kerbalspaceprogram.com/entry.php/809-Experimental-Applications-Open-Again" title="" target="_blank">KSP Experimental Applications</a> are once again open and will be looking primarily for Mac OSX, and Linux users for testing.</li>
    <li> Your weekly developer update. </li>
    <li> What would Kerbin be like if Kerbals had weapons? </li>
    <li> Thunder Aerospace enters life support? </li>
    <li> The progression of KSP in a chart made by the community! </li>

     

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    <h3>Developement Updates</h3>
    <h4>KSP Dev Team Updates</h4>
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    <li><b>Felipe (Harvester)</b>: Work continues on the implementation of R&D. Very pleased with how it’s turning out. Today I got the R&D scenario module to start itself up with a proper initial state when starting a new game, so no need to hack the save files to test R&D systems anymore. Spent some time on a few dev tools last week, and they’ve already paid off. Being able to have the game tell you which parts are still unassigned to a tech node is invaluable. All in all, we’re making good steady progress, but there’s still a looooong way to go ahead of us.</li>

     

    <li><b>Rob (N3X15)</b>: Fun with routing, more fun with getting Spaceport 2’s filesystem working. Addon editing, creation and tagging is pretty well completed. Also messing around with youtube-styled jQuery-based tagging fields.</li>

     

    <li><b>Jim (Romfarer)</b>: The R&D GUI is starting to take shape. Most of the graphical elements are completed and we now have a working prototype that runs with the back-end currently in place. This is partly due to the new front-end vs back-end design we have set up where the two are much more loosely coupled than the last project, the crew management system.</li>

    <li><b>Chad (C7)</b>: I spent the last week testing and tuning the SAS, I also added more feedback to the UI in regards to what mode the SAS is in. So it should be clear exactly what it is doing now. Still testing the Unity upgrade, other than a few minor issues it’s going well. I’ll be working on sorting those out this week.</li>

    <li><b>Alex (aLeXmOrA)</b>: I’ve been working on the CheckforUpdates feature that the Launcher will be doing. If your KSP copy isn’t the latest one, you’ll be able to start the patcher from the Launcher to update it. Also, tweaked some visual effects of the UI buttons.</li>

     

    <li><b>Marco (Samssonart)</b>: Aside from my usual support duties I’m helping out with the Launcher, focusing on the game settings that will be modifiable through the Launcher</li>

    <li><b>Daniel (DanRosas)</b>: I finished the mockups for the Launcher and the settings screens. Also the respective assets for those screens. There’s only two pics missing, but I’m giving it some thought about their design. On the other hand, I’m getting somewhere with the Astronaut Complex backdrop, it’s looking fun. Once I have a more finished product I’ll share the image here. I’m doing it as a 3d scene in order to be able to use it in a future Kerbal short. </li>

    <li><b>Mike (Mu)</b>: Worked last week on the sub-assembly loading system for the editor. Made a good amount of progress on it, and will continue working on it this week. </li>

    <li><b>Ted (Ted)</b>: I've been making some further adjustments to plans here and there, making sure that Testing is going to run as smoothly as possible. Changed the Tracker a bit to make it much easier to use - for both Testers and Developers alike. Finally, I've also opened up Experimental Team applications for OSX and Linux players. </li>

     

    <li><b>Artyom (bac9)</b>: Working on a bunch of new content that will support the R&D features. In fact, I did the same on the previous week, sorry about missing the last weekly (damn time zones). First, I obviously have to create the R&D facility model itself, which is progressing nicely. After that, I have a huge bunch of content ahead of me, which will, erm, illustrate your progress through said research. I'm sure we'll show that a bit later. Speaking of the R&D facility, check my concept of it on the right. </li>

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    <h3>YouTube Spotlight</h3>
    <p> Today we look at user 신형 김 and his cinematic style space station video. It does contain a few mods but overall I was impressed with his building aesthetics. </p>
    <div align="center"><a href="http://www.youtube.com/channel/UCpUUNsHXZafeLhYpE1hZi3A?feature=watch" target="_blank">신형 김</a></div>
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    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/QbrQIJmBNac" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>

     

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    <h3>KSP Mod Spotlight</h3>
    <p> Due to a failure of my powersupply and subsequent loss of my HDD I was not able to fully implement the mod spotlight changes I wanted to start. This week, however, we feature Thunder Aerospace Corporation and the Life Support Mod. This mod will allow you to simulate needing Air, Water and Food as well as waste such as C02 and will require you to supply the core needs of your kerbals.</p>
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    <li><a href="http://kerbalspaceport.com/tac-life-support/" title="" target="_blank">TAC Life Support</a></li>
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    <h3>Mod Spotlight</h3>
    <p> Because of an unfortunately timed power supply and HDD crash i was not able to get a video up in time for this weeks mod showcase as the raw data was lost, however, not to be discouraged I will list the major features of this mod as I have had a chance to play with it and find it very cool.</p>
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    <li>Kerbals require resources to live.</li>
    <li>Kerbals produce waste resources.</li>
    <li>Kerbals on EVA still use resources.</li>
    <li>Inactive manned vessels will still consume resources.</li>
    <li>Includes Hex Containers from Greys for Food.</li>
    <li>For more information head on over to the spaceport link provided above.</li>
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    <h3> Through The Telescope </h3>
    <p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p>
    <p>Today I thought we could see something that is a bit different. Down in the <a href="http://forum.kerbalspaceprogram.com/forumdisplay.php/33-General-KSP-Discussion">KSP General</a> section of the forums there was laying in wait a user created chart showing the overall progress of KSP.
    Today's TTT draws its sights to Nachtwind. Nachtwind has created a near flow chart of every update and other related release information entailing the development of KSP as a whole. Nachtwind has said that they will continue work on the project so make sure you keep yourself up to date from time to time by checking it out.
    <div align="center"><a href="http://i.imgur.com/SyF2ecJ.png"><img src="http://i.imgur.com/8iwQVVf.png" alt="KSP Development Chart" /></a></div>
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    <h3>Editor's Notes</h3>
    <p> Don't forget to keep sending in your fan creations! We love to see them all and you deserve to all be featured but we just don't have the room and deciding what goes into the weekly is a task in and of itself sometimes! Today we have a sneak-peek of Research and Development! This picture is very much still a work in progress and does not necessarily represent the final product.</p>
    <div align="center"><a href="http://i.imgur.com/MXoZHyo.png"><img src="http://i.imgur.com/BElJ5eu.png" alt="R&D Building Sketch" /></a></div>

     

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    <p>
    <b>Brought to you by the KSP Media Group</b><br/>
    Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
    Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/>
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