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<h2> August 20th, 2013 </h2>
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<h3>KSP Headline</h3>
<p> Harvester and the rest of the devs are hard at work as usual on all things Kerbal! </p>
<ul>
<li> Your weekly developer update. </li>
<li> A working reciprocating engine in KSP? How does it work? </li>
<li> Procedural fuel tanks finally hit the mod shelves of spaceport! </li>
<li> Any landing you can walk away from? </li>
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<h3>Developement Updates</h3>
<h4>KSP Dev Team Updates</h4>
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<li><b>Felipe (Harvester)</b>: Started work on the ‘business end’ of the R&D mechanic, with the science experiment and data transmission modules for the experiment canisters and antennas. Lots of backend work to make that happen, but the implementation is starting to look really nice. </li>
<li><b>Rob (N3X15)</b>: PHP changed some coding standards, so I spent a bunch of time making sure all the php tags were “correctâ€Â. Wrestling with file upload system still.</li>
<li><b>Jim (Romfarer)</b>: Work continues on the Research and Development GUI. It’s all more or less working now, as in, tech can be researched and parts can be unlocked.</li>
<li><b>Chad (C7)</b>: I’ve been working with the testing team to polish and refine my changes from over this last week. Coming along slowly but surely.</li>
<li><b>Alex (aLeXmOrA)</b>: I keep working on the Launcher. Last week I managed to start the Patcher from the Launcher and deactivate the “Update†and “Play†buttons, so the player won’t press them while the Patcher is working. It waits until the patcher process finishes/gets killed, to activate the buttons again. Now I’m setting the assets changes of the UI Launcher.</li>
<li><b>Marco (Samssonart)</b>: Polishing the Settings UI for the launcher and about to move on to the secret Advanced Settings</li>
<li><b>Daniel (DanRosas)</b>: Finished the backdrop for the Astronaut Complex, after a few talks with Felipe to improve it (see attached images). Kerbals are not so tidy with their working environments, probably they have hired some Kerman to clean the mess for them. They’re just kind of sloppy, but not a mess. That’s why they forget to pick up their coffee mugs, and stuff like that, because they’re thrilled to be on the next assignment before launching into space. It gives some ideas for future animations heh. Also been adjusting some assets for the launcher.</li>
<li><b>Mike (Mu)</b>: Been working on more subassembly work and some performance enchancements.</li>
<li><b>Ted (Ted)</b>: I've been sorting through the Experimental Team applications, but haven't accepted any applications yet, so don't worry if you haven't heard back. Additionally, I've been looking into some of the more elusive bugs that we've encountered in the past to see if anything could be narrowed down. Additionally, the QA Team and I working on an Early Testing Branch for some revisions to the SAS that C7 has been doing.</li>
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<div align="center"><a href="http://i.imgur.com/Jf4BoeD.jpg"><img src="http://i.imgur.com/cSAVuIl.png" alt="Astronaut Complex Interior" /></a></div>
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<h3>YouTube Spotlight</h3>
<p> Today we feature once again Hizuk1 and his amazing reciprocating engine. You can trust me when I say this build is pure genious and is worth a watch and more! Check this video out and see what is possibly the coolest mechanical invention in Kerbal Space Program yet!</p>
<div align="center"><a href="http://www.youtube.com/user/Hizuk1?feature=watch" target="_blank">Hizuk1</a></div>
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<div align="center"><iframe width="350" src="http://www.youtube.com/embed/ilynT_i4XBc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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<h3>KSP Mod Spotlight</h3>
<p> Today we feature another very cool procedural part. Ever since the release of procedural wings and other procedural parts I knew it was only a matter of time before procedural tanks hit the market. Today we'll be looking at Kerbchem Industries and his/her stretchy tanks mod!</p>
<ul>
<li><a href="http://kerbalspaceport.com/stretchytanks/" title="" target="_blank">Stretchy Tanks</a></li>
</li>
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<h3>Mod Showcase</h3>
<p> Todays short film features stretchy tanks and showcases the basics and use of the mod.</p>
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<li>Five fully adjustable fuel tank sizes ranging from half meter to full five meter tanks.</li>
<li>Includes support for modular fuel tanks.</li>
<div align="center"><a href="http://www.youtube.com/user/xPDxTV?feature=watch" target="_blank">PD</a></div>
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<div align="center"><iframe width="350" src="http://www.youtube.com/embed/lKrxISOJqg8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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<h3> Through The Telescope </h3>
<p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p>
<p>Today I thought we could see something that is a bit different. Down in the bowels of YouTube if you search with a magnifying glass you can find some very creative people. AligatorGames is one of these and has created a brilliantly sad cinematic. Any landing you can walk away from has always been toted as a good thing, but how do the kerbals feel about this? I guess you'll just have to watch and find out.</p>
<div align="center"><a href="http://www.youtube.com/user/EvilotionCR2?feature=mhee" target="_blank">AligatorGames</a></div>
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<div align="center"><iframe width="350" src="http://www.youtube.com/embed/1UKFaE7zC_8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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<h3>Editor's Notes</h3>
<p> Don't forget to keep sending in your fan creations! We love to see them all and you deserve to all be featured but we just don't have the room and deciding what goes into the weekly is a task in and of itself sometimes! Simply send me, xpdxtv, a personal forum message with your link to a forum post, imgur picture or youtube video for a chance to be featured in the next weekly!
<div align="center"><a href="http://i.imgur.com/yE81pyB.jpg"><img src="http://i.imgur.com/lVIKv1G.png" alt="Astronaut Complex Interior" /></a></div>
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<p>
<b>Brought to you by the KSP Media Group</b><br/>
Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/>
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KSP Weekly August 20, 2013
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