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<h2>July 9th, 2013</h2>
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<h3>KSP Headline</h3>
<p> There is much to talk about this week and even more sneak peaks just for you!</p>
<ul>
<li> The most detailed developer update to date.</li>
<li> Another prodecural mod hits the forums and is showcased by our very own Scott Manley!</li>
<li> Pleborian uses his telescope to sort through the massive submission of fanworks.</li>
<li> Editor's Notes.</li>
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<h3>Developement Updates</h3>
<h4>KSP Dev Team Updates</h4>
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<li><b>Felipe (Harvester)</b>: Worked through at least half a hundred bugs this week. Also wrote a new procedural terrain algorithm to generate craters. Check out the <a href="http://forum.kerbalspaceprogram.com/entry.php/667-Procedural-Craters" target="_blank">dev blog post</a> about it.</li>
<li><b>Chad (C7)</b>: Spent the week haunted by a mysterious ghost designer. Adjusted a lot of the space center content and polished up the assets a bit. After that I spent the rest of my time on fixing bugs that we've found during testing. Thanks to the feedback of the testing team, I've rewritten parts of the sas to make it even more user friendly. I'm working on testing those changes now.</li>
<li><b>Jim (Romfarer)</b>:I've been fixing bugs this week. On the crew management GUI's and "surprisingly" also on the Knowledge Base which got somewhat corrupted due to changes in the back-end. Seeing how nobody has mentioned that, you'll just have to take my word for it: The new backend that made trouble for the KB is amazing in all other ways.</li>
<li><b>Artyom (Bac9)</b>: Got stuck for a week with an ancient typewriter in place of a proper PC, so I haven't had the chance to make new content (crunched ahead of schedule on the previous week to compensate for that). Instead, this week I have mostly performed the role of some evil designer ghost, studying internal screenshots and haunting poor teammates about improperly configured light sources, improvements to textures, lightmaps and hangar floors. Don't worry, I'll get back to my beloved 3d modeling in the next few days. </li>
<li><b>Alex (aLeXmOrA)</b>: REDACTED: CLASSIFIED WEBDEV STUFF 2: WEBDEVELATION 3D</li>
<li><b>Daniel (DanRosas)</b>: Finished those 2d assets I started last week. I'm pretty sure you'll meet them soon enough. Getting to adjust color, add small details and finish rendering that thing I've been animating since this weekly reports started. Man, time sure goes fast... </li>
<li><b>Rob (N3X15)</b>: Redesigned a good portion of the database schema halfway through implementation. Sleep does strange things to one's mind, I think I'm going to lay off of it for a bit. Distractions outside of work this week made things a little difficult to keep up with my schedule (dead computers, birthday parties for elders, puppy chewing cables, etc). Still negotiating TokuDB install on the forum server, it isn't liking it one bit. Dog gate installed, though, so fewer distractions to deal with.</li>
<li><b>Mike (Mu)</b>: Been bugfixing, crafted some new planetary mods and reworked some planets.</li>
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<p>Here is a sneak peak at what the new Kerbin terrain could look like come .21 but keep in mind that this may change and is not representative of the final product! <br />
<center><a href="http://i.imgur.com/7uZy3LI.jpg" target="_blank"><img src="http://i.imgur.com/4s5cxOX.png" alt="" /></a></center></p>
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<h3>YouTube Spotlight</h3>
<p>YouTube user 'arockcalledsteve' put together a compilation video of things you can do in KSP. I recommend skipping the first 50-60 seconds as the intro is fairly long but the video is fairly entertaining after that.</p>
<div align="center"><a href="http://www.youtube.com/user/arockcalledsteve" target="_blank">arockcalledsteve</a></div><br/>
<div align="center"><iframe width="300" src="http://www.youtube.com/embed/ZRVxkgy3fEw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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<h3>KSP Mod Spotlight</h3>
<p>We all knew it was only a matter of time before another procedural part was added by the mod community. This time mod creator 'e-dog' has hit a grand slam with procedural fairings. A word of caution as of the posting of this weekly Procedural Fairings are not compatible with FAR, however, the creator is planning to improve is compatibility. This being said the mod does work with FAR but you may find it slightly unstable.</p>
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<li><a href="http://forum.kerbalspaceprogram.com/showthread.php/39512-0-20-2-Procedural-Fairings-1-0-they-automatically-reshape-for-attached-payload" title="" target="_blank"> Procedural Fairings </a></li>
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<h3>KSP Mod Showcase</h3>
<p>Procedural fairings is a big deal and the guys in the media group are making a huge buzz about it. I wanted to see this mod shown some proper love and who better to showcase it than our very own Scott Manley!</p>
<p><div align="center"><a href="http://www.youtube.com/user/szyzyg" target="_blank">Scott Manley</a></div><br/>
<div align="center"><iframe width="300" src="http://www.youtube.com/embed/UADznLqWaUw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div></p>
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<h3>Through The Telescope</h3>
<h4>By: <a href="http://www.youtube.com/user/pleborian" target="_blank">Pleborian</a></h4>
<p>Space is big, it's so big you wouldn't believe how big it really is. Because of this you may find yourself sometimes wondering the age old question 'So where do I go?' when it comes to planning your next mission, with all the different landscapes (and starscapes) it's easy to forget where your favourite crater on the Mun is, well forget no more fellow Kerbonaut help is at hand!</p>
<p>A user by the name of saik0 has created these incredibly nifty maps of ALL the celestial bodies within the Kerbol system making planning your journeys a little easier. You can find the maps at <a title="Kerbal Maps" href="http://www.kerbalmaps.com" target="_blank">Kerbal Maps</a>.</p>
<p><img src="http://i.imgur.com/tmVmMTfl.jpg" alt="" /></p>
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<h3>Editor's Notes</h3>
<p>Last week I asked for fan submissions in the form of screenshots, videos and other fan works. You guys certainly did not disappoint, however, that does mean I could not get you all featured. Keep up the great work everybody and keep the submissions coming! Do you have a fan work, screenshot collection, video or animation you would like to have seen in the KSP weekly? Send me 'xPDxTV' a private message with a link to your fanwork either to here on the forums, YouTube, imgur or whatever hosting platform works best for you, although I prefer the above mentioned. No direct download links will be opened. All fanworks must be viewable without a download. I'd like to thank you all for stopping by and as always I'll see you next time, later guys and gals!</p>
<p>Here is a cool interactive panorama my grandfather shot of the <a href="http://www.welcometopem.com/panorama/Yerkes/Pano.html" target="_blank">Yerkes Observatory</a>, check it out!</p><br/>
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<b>Brought to you by the KSP Media Group</b><br/>
Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
Reporter: <a href="http://www.youtube.com/user/pleborian" target="_blank">Pleborian</a><br/>
Special Thanks: Maxmaps - KSP PR Manager<br/>
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KSP Weekly July 09, 2013
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