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  • KSP Weekly July 23, 2013


    xPDxTV

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    <h2> July 23, 2013 </h2>
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    <h3>KSP Headline</h3>
    <p> The .21 update is close at hand and I sit down with C7 for some developer commentary. </p>
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    <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/41645-KSP-TV-Broadcaster-Applications-NOW-OPEN" title="" target="_blank">KSP-TV Broadcaster Applications</a> are now open so if you are interested fill out the form.</li>
    <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/41648-Language-moderators-wanted" title="" target="_blank">Language Moderator Applications</a> are now open so if you are interested in helping out the international community please head on over and fill out the form.</li>
    <li> Your weekly developer update. </li>
    <li> PD hosts a developer commentary with C7. </li>
    <li> The power of steam, is it still awesome? </li>
    <li> A look into a Kerbal Constellation like you've probably never seen before. </li>

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    <h3>Developement Updates</h3>
    <h4>KSP Dev Team Updates</h4>
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    <li><b>Felipe (Harvester)</b>: Still going through bugs here. Didn’t get as much dev time as I would have liked this week because I had to venture out into the outside world to take care of some paperwork... not fun. The game’s been steadily getting better and more stable though, it’s looking pretty good overall. </li>

    <li><b>Chad (C7)</b>: This past week I've been refining the SAS to be even better, fixing up the Scenarios and Tutorials to be 0.21-ready and doing some good old general bug-fixing. </li>

    <li><b>Jim (Romfarer)</b>: Updated the gui’s with better exception handling. Particularly those IO cases where the dialogs are loading your vessels from file. </li>

    <li><b>Artyom (Bac9)</b>: Added nighttime emissive animations to the space center so that it will light up at night, fixed textures on multiple parts (in particular, emissive textures and heat animations of 5 engines) and rechecked the space center models for bugs for n-th time. Also spent time developing other new scenery, new island airport in particular. </li>

    <li><b>Alex (aLeXmOrA)</b>: Putting finishing touches to the webdev stuff. Do not panic if the website goes into maintenance mode. </li>

    <li><b>Daniel (DanRosas)</b>: Polishing, rendering, and making sure a certain animation looks great. </li>

    <li><b>Rob (N3X15)</b>: VAAAAARNIIIIIIISH! *shakes fist* That and fixing more power supplies, fixing databases, and getting email validation and password resets working on Spaceport 2, which was a far bigger deal than I anticipated. </li>

    <li><b>Mike (Mu)</b>: Fixing bugs, optimising various things, creating new bugs, fixing new bugs. </li>

    <li><b>Ted (Ted)</b>: Over the past week, I’ve consumed an ocean’s worth of coffee and clocked in 60+ hours on KSP. As a Team, we’ve found and fixed 53 bugs, this week and the number is still increasing! Additionally, I’ve also been working very closely with Chad on perfecting and fine-tuning some of the features he’s implementing. </li>

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    <h3>YouTube Spotlight</h3>
    <p> I had an opportunity for an exclusive interview with Chad "C7" Jenkins in this .21 sneak peek video! This one will contain spoilers so if you don't want .21 spoiled for you please skip the video. </p>
    <div align="center"><a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a></div>
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    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/-tslKIlAxHQ" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>

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    <h3>KSP Mod Spotlight</h3>
    <p> Once in a while a mod comes around that offers a great deal of versatility and usability. Today we bring you Steam Gauges by Trueborn. Not only will you get that classic look of old gauges but you will also get a great deal of usability as it offers up information without adding all the extra autopilot features of other mods. Watch the video down below as our very own Scott Manley showcases this brilliant mod. </p>
    <ul>
    <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/40730-SteamGauges-Release-Thread" title="" target="_blank">Steam Gauges</a></li>
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    <h3>KSP Mod Showcase</h3>
    <p> Interested in seeing more about the Steam Gauges mod? Check out Scott Manley's video showcase! </p>
    <div align="center"><a href="http://www.youtube.com/user/szyzyg" target="_blank"> Scott Manley </a></div>
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    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/usIgxnFI7fM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>

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    <h3> Through The Telescope </h3>
    <p>By: <a href="http://www.youtube.com/user/pleborianlives'>http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p>
    <p> The Constellation mission, if it had not been cancelled, would have been one of the most ambitious space exploration mission of our time. Out of all the proposed missions for NASA this one has always piqued my curiosity and it seems I'm not alone.
    <p><a href="http://www.youtube.com/user/katateochi">Katateochi</a> has carried out this great mission on behalf of all Kerbals everywhere in an effort to bring life to the barren planet of Duna, I really recommend giving this a watch as it's a great tribute to a great idea. </p>
    <div align="center"><iframe width="350" src="http://www.youtube.com/embed/Tp6yj2k0Fpc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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    <h3>Editor's Notes</h3>
    <p> Every week we receive a plethora of amazing fan creations and it is always amazing to see what you our community has to offer. We are limited in how many items we can promote, however, do not let that stop you from submitting! If you have a screenshot, picture, animation, cinematic trailer or any other type of fan-work please keep on submitting them as we love to see all of your creations!</p>

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    <b>Brought to you by the KSP Media Group</b><br/>
    Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
    Reporter: <a href="http://www.youtube.com/user/pleborian" target="_blank">Pleborianlives</a><br/>
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