Jump to content
  • KSP Weekly May 21, 2013


    xPDxTV

    <div align="center" id="ksp_weekly">
    <div align="center" class="ksp_weekly_header bottom_border">
    <div class="ksp_weekly_masthead">
    <img src="http://i.imgur.com/Orlh8bn.png" alt="KSP Weekly" name="ksp_weekly_masthead" id="ksp_weekly_masthead" border="0" align="middle" />
    </div>
    <h2>May 21st, 2013</h2>
    </div>
    <div class="ksp_weekly_leftcol">

    <div class="ksp_weekly_item bottom_border">
    <h3>KSP Headline</h3>
    <p>I like swag, you like swag, we all like swag! But what does it mean? Is swag going to be something to look out for? That's right very soon we are going to be looking at Kerbal swag including T-shirts, mugs, mousepads and more. I don't have all the details but I do have one thing to say, "Take my money now!"</p>
    </div>

    <div class="ksp_weekly_item bottom_border">
    <h3>Development Updates</h3>
    <img src="http://i.imgur.com/LLaM4pG.jpg"" style="float:right; margin-right: 5px;" />
    <p>What is the best part about a video game in development? I personally think it's watching how it changes as the game starts to mature. What you are looking at is how light now affects planet surfaces now that they are normal maps. The light projected onto planets will now accurately depict how light should be shown and that is rather breathtaking.</p>

    <img src="http://i.imgur.com/FITyArC.jpg"" style="float:right; margin-right: 5px;" />
    <p>This is the same light on the normalized maps but from the view of Kerbal Space Center. As you can see this is quite impressive and you can literally see the game looking better as if maturing. This update has certainly shown us some impressive features, parts, improvements and overhauls.</p>
    </div>

    <div class="ksp_weekly_item">
    <h3>Progress Updates</h3>
    <p>Today's discussion with Chad "C7" Jenkins had information that was geared more for our modding community and is a bit complicated for the average user. Our conversation covered quite a bit in terms of how the new modding setup will work for KSP. Let me break it down for you. "So in order to actually use the new file structures the mods will need to make some changes. All the parts need to have a part module definition. It works like this, at the top of the CFG file. PART { then the Contents of the original CFG and at the last line } So, you're just enclosing everything in a PART {} bracket like any other module. That way the game database knows what it is loading. You can organize your mods as well Stock Parts are like this now KSP\GameData\Squad\Parts .\Internals .\Resources .\Sounds and even sub foldering so KSP\GameData\Squad\Parts\Aero\winglet\part.cfg"</p>

    <p>I was also told that there would be backward compatibility for mods, however, this was on a case by case basis but in theory should work for the majority of older mods.</p>
    </div>


    </div>
    <div class="ksp_weekly_rightcol">

    <div class="ksp_weekly_item bottom_border">
    <h3>YouTuber Spotlight</h3>
    <p>Freddie W and the crew at Node had a LAN party with Kerbal Space Program. I have never seen this many KSP newbs in one location and it gloriously funny.</p>

    <iframe width="300" src="http://www.youtube.com/embed/SEUPYutqvkA" frameborder="0" allowfullscreen></iframe>

    <br/>

    <p>In other YouTube news either love him or hate him Nerd³ also revisted KSP. There are moments where you might just find your stomach hurting from laughter.</p>

    <iframe width="300" src="http://www.youtube.com/embed/AFX5kZMulu0" frameborder="0" allowfullscreen></iframe>


    </div>
    <br clear="all" style="clear: both;" />
    <div class="ksp_weekly_item bottom_border">
    <h3>Modding Spotlight</h3>
    <p>Today's modding spotlight features a mod developer who has been around the block a time or two. DYJ has worked on several projects in his career and this next one surely does not disappoint.</p>
    <ul>
    <li>DYJ has been working on a mod he has been calling procedural dynamics procedural wing. Click HERE to head on over to the forum thread.</li>
    <li>A quote from DYJ taken from his forum post reads as follows "The procedural dynamics procedural wing (pWing for short) is a wing piece that the user can procedurally manipulate, the wing automatically generates colliders and set its .cfg parameters accordingly."</li>
    </ul>
    </div>

    <div class="ksp_weekly_item bottom_border">
    <h3>Community Spotlight</h3>
    <img src="http://i.imgur.com/mwk2dbX.png" alt="" align="middle" />
    <p>Modular style bases whether on Kerbin, Mun or Duna have been of popular style for quite a while now. Easy to move and re-assemble with their wheeled designs and powered cars acting as tugs. Forum member Parkaboy did a great job with demonstrating a great way of using parts to create modular bases.</p>
    <p>Click HERE for the forum thread.</p>
    </div>

    <div class="ksp_weekly_item">
    <h3>Kerbal Comics</h3>
    <p>If you haven't had a chance to see the fantastic work of SordidDreams you certainly have been missing out. Sordid has the skills and the humour to bring Kerbals to the comic scene. Check out all of the comic strips HERE.</p>
    <img src="http://i.imgur.com/zAjEns1.jpg"" style="float:right; margin-right: 5px;" />
    <p>If you haven't already seen his latest work it has definitely been heavily inspired by update sneak peeks, enjoy!.</p>
    </div>

    </div>

    <br clear="all" style="clear: both;" />
    <div class="ksp_weekly_footer">
    <p>
    <b>Brought to you by the KSP Media Group</b><br/>
    Author: <a href="http://www.youtube.com/user/xpdxtv">xPDxTV</a><br/>
    Assisted By: Capt'n Skunky - KSP Community Manager<br/>
    Special Thanks: Chad "C7" Jenkins - KSP Developer<br/>
    </p>
    </div>

    </div>

    <style type="text/css">
    div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; }
    div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; }
    div.ksp_weekly_masthead { width: 466px; height: 400px; }
    div.ksp_weekly_leftcol {
    width: 49%;
    float: left;
    border-right: 5px double;
    vertical-align: top;
    position: relative;
    padding: 0px 10px 0px 0px;
    margin: 0px;
    text-align: left;
    }
    div.ksp_weekly_rightcol {
    width: 49%; float: right;
    vertical-align: top;
    position: relative;
    padding: 0px;
    margin: 0px;
    text-align: left;
    }
    div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; }
    div.bottom_border { border-bottom: 1px solid black; }
    div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;}
    div.ksp_weekly_footer p {
    border-top: 2px solid black;
    width: 100%;
    padding-top: 15px;
    vertical-align: text-bottom;
    text-align: center;
    font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif;
    }
    </style>


    User Feedback

    Recommended Comments

    There are no comments to display.


×
×
  • Create New...