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<h2>May 28th, 2013</h2>
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<h3>KSP Headline</h3>
<p>Last week Squad released the Cafepress for Kerbal Space Program Merchandise and is available HERE! T-shirts, mouse pads, bumper stickers and mugs with more planned later down the road! If you have not yet seen the 3D prints available on Shapeways I suggest you hurry on over and check out this LINK. Forever immortalize your favorite KSP pilots in 3D prints and show them off to the world!</p>
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<h3>.20 Patch Updates</h3>
<p>Chad "C7" Jenkins has been my go to guy lately and has never disappointed me with the information given. We discussed many different issues being resolved. As always I have a plethora of information for you to digest. I've broken the information up into sections to make it easier to read.</p>
<ul>
<li>"We've changed the logic that controls part-to-part colliders so things like an eva Kerbal are a lot less likely to spontaneously explode."</li>
<li>"The Mun was reverted back to its' original state so the landmarks shouldn't be floating any longer."</li>
<li>"The rover suspension was adjusted so it doesn't bob in zero g anymore."</li>
<li>"The planet normal maps and diffuse maps were increased in quality and resolution."</li>
<li>"We fixed the cfg file loading, so people can use odd resolutions and edit the values outside of game again."</li>
<li>"We've found the source of vessels randomly exploding as well, so that fix will be in. It was a really odd one, but pretty simple once we tracked it down. It could happen to any vessel with a lander can or cupola."</li>
<li>"We've also fixed an issue with part scaling that would make mods load with the incorrect sizes / spacings."</li>
<li>"The logging systems were also improved so we can get better bug testing data from people's reports."</li>
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<p>Felipe "Harvester" Falanghe makes his first appearance on today's KSP Weekly with the following patch updates! This information was brought to me courtesy of "Maxmaps" and covers more of the bug fixes and changes currently underway with the patch.</p>
<ul>
<li>"Tweaked part components on EVA so they start up with the right values."</li>
<li>"Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save."</li>
<li>"Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources."</li>
<li>"Fixed the scale of Gilly in the Tracking Station scene."</li>
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<h3>Progress Updates</h3>
<p>As always I do not have a deadline for when the patch may be released, however, it is well underway and it looks like the majority of major issues have been hammered out.</p>
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<h3>YouTuber Spotlight</h3>
<p>This video is a tad on the older side but all of it's knowledge explained within is still very relevant. To this day I have not found anyone that explains Kerbal Space Program as well as he does. He reminds me of the YouTube channel Minute Physics. I hope <a href="http://www.youtube.com/user/wernhervonkerman">Wernher Von Kerman</a> comes back with more videos as KSP needs more tutorials like this!
<iframe width="300" src="http://www.youtube.com/embed/Sx11dPA42SE" frameborder="0" allowfullscreen></iframe>
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<h3>Modding Spotlight</h3>
<p>I really should have featured this Mod sooner! There are just so many awesome mods out there it's hard to choose which one to feature! SodiumEyes has been working hard on the Kerbal Live Feed mod for a while now. Recently updated to .20 this mod will give you that multiplayer taste you may have been wanting. This isn't exactly multiplayer but it will allow you to see orbital information and craft information of your fellow players.</p>
<ul>
<li>Quoted directly from the forum <a href="http://forum.kerbalspaceprogram.com/showthread.php/24926-0-20-Kerbal-LiveFeed-Passive-Multiplayer-Plugin-Client-Server-v0-6-5?highlight=kerbal+live+feed" class=" " title="" target=""> HERE </a> this sums up kerbal live feed in just one sentence. "Why play alone, when you can play alone together?"</li>
<li>"Kerbal LiveFeed is a plugin, client and server that lets you see other players are doing while you play KSP. You can see their vessels and orbits in Map View, read live status updates of their ships, chat and share screenshots and craft files."</li>
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<h3>Community Spotlight</h3>
<p>Kerbal Space Program is not just for fun? Indeed not and this high school physics class is using Kerbal Space Program as a teaching tool!</p>
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</p>Hi Everyone,
So I just bought a bunch of copies of KSP for use in my AP Physics class during the last four weeks of school. I'm planning on breaking the students into teams to compete in a "space exploration race." Based on just a few days of playing around with KSP, I've put this together as a first pass "guide to the project." I'd love to get input on what needs adjusting based on those who are considerably more experienced than I.
The project brief is located at: http://www.aplusphysics.com/projects/kerbal.html
Thanks in advance for any help / guidance you can provide!
--FizziksGuy
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<h3>Author's Thoughts</h3>
<p>The newest update brought key changes and additions that really gave some new life to Kerbal Space Program. The ability to actually feel like you can drive a rover with the new Kerbal Seats adds an atmosphere of immersion like no other update before. If your mission is a failure but just one kerbal makes it through alive you can mark that moment forever with a flag and plaque. Writing down the grim details and glorious victory that was your first Mun landing, or your first mission to another planetary body. </p>
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<b>Brought to you by the KSP Media Group</b><br/>
Author: <a href="http://www.youtube.com/user/xpdxtv">xPDxTV</a><br/>
Assisted By: Capt'n Skunky - KSP Community Manager<br/>
Special Thanks: Chad "C7" Jenkins - KSP Developer<br/>
Special Thanks: Felipe "Harvester" Falanghe - KSP Developer
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