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<h2> September 17, 2013 </h2>
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<h3>KSP Headline</h3>
<p> Later this week the forums will begin a server migration so the forums will be closed for a brief period during that time. Follow us on our social media to receive up to date information about the migration. </p>
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<li> Your weekly KSP Team update. </li>
<li> Streetlamps brings us 'Antlia'.</li>
<li> KerbPaint and Decal Letters and Numbers; Rocket Customization? </li>
<li> Pleborian heads off to University! </li>
<li> KSC .22 Sneak Peek Photos! </li>
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<h4>KSP Team Updates</h4>
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<li><b>Felipe (Harvester)</b>: Creating a new dialog to display results of experiments. Now, instead of each experiment popping up one of those standard dialogs we have, like we showed in the preview video last week, there is a new bespoke dialog to show results, that collects results from multiple sources if you happen to run several experiments at once. Then, it lets you decide what to do with them one by one (Options are Discard, Keep Stored, or Transmit). This improved the overall feel of the experiments system tremendously. Last week I set up a new system to have functional part modules such as experiments talk to “effect†modules, such as animation controllers. This is a generic interface that made it a lot easier to set up the deploy/retract animations for the experiments and transmitter parts. It also means we can easily set up new animation controllers in the future using this same system. Next up after this is setting up the R&D scene to be accessible from KSC through the new facility (it’s still in a test scene). Lots of work still left to do, but taking shape nicely now. </li>
<li><b>Rob (N3X15)</b>: THUNDERSTORMS, THUNDERSTORMS EVERYWHERE. Thankfully nothing got fried (yet), so I managed to fix some problems on the front page of Spaceport and add support for a header image on each addon page. Now to add all the fun image size/type validation stuff!</li>
<li><b>Jim (Romfarer)</b>: I’m working on graphical elements for the results dialog which will be used together with the experiments system Felipe is putting together. </li>
<li><b>Chad (C7)</b>: I had a lot of fun testing out the new module I’ve been developing. Once I’ve got that fully finished it’s back to work on more content! The QA team has been doing a great job, and I’m liking the new approach to testing.</li>
<li><b>Alex (aLeXmOrA)</b>: I finished fixing some Launcher bugs last week and had a nice Mexican Independence Day holiday. Now I’m preparing everything to do the Forums migration to a different server.</li>
<li><b>Daniel (DanRosas)</b>: I've been animating. I also did the Mexican Independence picture.</li>
<li><b>Ted (Ted)</b>: The QA Team and I been testing out Chad's new module, which is looking excellent. Additionally, we've been testing out all that has been merged into the Develop Branch thus far, which looks equally fantastic.
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<li><b>Artyom (Bac9)</b>: Spent the majority of my time on the new grid system for the KSC, which allows us to assemble KSC in different ways without any additional modeling of stuff like roads. Remodeled every single ground plane for that. Optimized building materials to improve performance in the KSC scene and remodeled the launch pad and runway ground and matched them the other structures better. Added the sprite-based lights to the runway to improve visibility at night. Added fancy-looking red VAB flare that I painted onto the old 0.21 teaser image and added it to the SPH tower. Updated the time of day animation to make all that stuff turn on at night and off during the day. Tinkered with the R&D model some more, adding a few additional details, including an aerodynamic tunnel, which has been suggested!</li>
<li><b>Marco (Samssonart)</b>: Did more work on the installers, the Mac one gave a little trouble to be automatizable (and thus fit within the Jenkins workflow we have for releases) but it’s all done now. </li>
<li><b>Miguel (Maxmaps)</b>: Been finding my feet as co-host of Squadcast with PD, trying to find more ways to bring the development team closer to the fanbase via transparency and involvement. Also answered enough emails to be thankful about the fact that society has left paper-mail behind, otherwise the entire amazon rain forest would have been spent in my inbox. </li>
<li><b>Bob (Calisker)</b>: Starting to do some holiday planning, as well as having a few different discussions with some excellent folks interested in KSP’s story. Also, thinking about community events after digesting PAX Prime. </li>
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<h3>YouTube Spotlight</h3>
<p> StreetLampPro blasts off on his newest mission 'Antlia' to discover what lies beyond. Streetlamp has been creating KSP cinematics for quite a long time now so if you aren't already subscribed I would recommend doing so. This is his newest series so make sure you keep an eye out for his next video sure to come down the pipeline soon!</p>
<div align="center"><a href="http://www.youtube.com/user/StreetlampPro?feature=watch"_blank">StreetLampPro</a></div>
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<div align="center"><iframe width="350" src="http://www.youtube.com/embed/i5rpopo5Yqw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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<h3>KSP Mod Spotlight 1</h3>
<p> Unfortunately I've been sick over the last week so to make up for the lack in video we'll be doing a double mod spotlight and it fits quite nicely since the mods go hand in hand. Our first spotlight will cover KerbPaint. KerbPaint is a shader replacement add-on that adds alternate versions of all of KSP's built in shaders designed to permit the re-coloring of select parts.</p>
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<li><a href="http://forum.kerbalspaceprogram.com/showthread.php/50008-0-21-x-KerbPaint-Paint-layering-for-parts" title="" target="_blank">KerbPaint Forum Thread</a></li>
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<h3>KSP Mod Spotlight 2</h3>
<p> Bringing up another very cool part customization tool is Decal Letters and Numbers and while not the most creative mod name it will allow you to slap your logo or custom text onto a craft giving it that touch of personality.</p>
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<li><a href="http://forum.kerbalspaceprogram.com/showthread.php/49658-Decal-Letters-and-Numbers" title="" target="_blank">Decal Letters and Numbers Forum Thread</a></li>
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<h3> Through The Telescope </h3>
<p>By: <a href="http://www.youtube.com/user/pleborianlives" target="_blank"> Pleborian </a></p>
<p>Pleborian is on his way to university and we wish him all the best and hope he'll bring us more amazing fan works when he settles into his new location.</p>
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<h3>Editor's Notes</h3>
<p> For your chance to be featured in the next KSP Weekly send xPDxTV a private message containing a link to the forums, imgur, youtube, spaceport or wherever you have your fan creations hidden away! We want to see your screenshots, animations, drawings, videos, cinematics , mods and everything else! Mod creators: to help give all of your mods justice; if you would like to appear on the mod showcase to talk about your mod please include that in your message. Want a sneak peek look at KSC in the upcoming .22 update? I think it's pretty darn awesome and you will too! Check out this album put together just for the community by clicking on the thumbnail!</p>
<p><div align="center"><a href="http://imgur.com/a/WNLsl#0"><img src="http://i.imgur.com/5bVst91.png" alt="KSC .22 Sneak Peek" /></a></div></p>
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<b>Brought to you by the KSP Media Group</b><br/>
Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/>
Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/>
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KSP Weekly September 17, 2013
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