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  • Oh The Places We'll Go!


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    Hey guys! I’m here to inform you about the crazy con week we’ve got ahead of us here on the KSP Team.

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    First off, developers Felipe Falanghe (Harvester) and Mike Geelan (Mu) are flying off to Vancouver for Unite 2013, ready to give a presentation at 3:00 PM on August 29th; How Hard Can Rocket Science be, Anyway?: Building a new universe in Kerbal Space Program.

    Fellow Unity game devs and all sorts of people from the gaming industry are welcome to seek out these Kerbal representatives (I assure you, they come in peace) to join us in the enjoyment of this celebration of the indie game industry and are welcome to join us in our talk.

    What’s that? Game development not your thing? Don’t know much about Unity other than the fact that it made Kerbal Space Program possible? Well don’t worry, because in the KSP tradition of multiple, quick succession launches, immediately afterwards we’re strapping Harvester to an SRB and it’s across the US border he goes, straight into Seattle for PAX Prime.

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    Waiting for him at the landing site will be fellow Squad developer Chad Jenkins (C7) and part of the Squad PR team, Bob Holtzman (Calisker). Here we’re dealing with a schedule so tightly packed and impossibly fast-paced with a cascade of interviews, media events, a panel and even a tournament, Jeb himself was asking us to slow down.

    We blast off with a wave of interviews and media meetings, through which we’ll not only go deep into the history, makings and future of Kerbal Space Program, but we’ll be showing an exclusive, never before seen preview of update 0.22, including the Research & Development system among many other things.

    On Friday the 30th our team jumps into the PC FreePlay Area at 6:00 PM for the very first Kerbal Space Program Tournament! Observing, judging and eventually awarding an awesome Kerbal figurine for those in first, second or third place!.

    Tournament over, it’s immediately followed by two more days of meeting with press, interview giving and fan greeting all over PAX Prime, up to the last day of the event, Monday the 2nd for our pièce de résistance, an awesome panel at the Pegasus Theatre, at 11:00 AM. This time, we’re joined by DayZ developers Dean Hall and Matt Lightfoot for our joint panel: The Benefits of Players Writing Their Own Stories In Games, A discussion around a player created storyline and it’s benefits on both single player games and multiplayer games.

    All and all a fantastic week, and we hope we’ll have your interest and support for both events! If you are at PAX Prime and see the team, say hello and they might even have something fun for you to take home with you too!


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