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GaryCourt

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    Rocketeer

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  1. Is there any way to stop the script without losing my data (the parts lists)? I have pressed the "Stop" button but the script keeps going.

  2. I removed it as I wasn't certain that atmospheric thrust was being calculated properly since KSP v1.0 changed how thrust is calculated. I'm hoping someone can get me the new equations.
  3. Tool has been updated for v1.0! Also, according to the KSP v1.0 changelog, thrust is now calculated differently. If anyone could provide me the new equations, that would be awesome. Thanks!
  4. Interesting idea... I'll play around with this. You could just run a simulation with one stage and X dV. Then open a new tab and run again for the launcher. Different fuel types would require a complete rewrite - something I don't have the time for at the moment. I had thought about doing that, but didn't want to have that one guy who's like "your suggestions are too small/big and X would be better" or "I can't get to X with with this tool; it must be broken". This too would be nice to have. The tool would only be able to do a best guess as to the size of the rocket, as the payload size is undefined. Already on the TODO list. Most part configs are badly written or just plain wrong, and a lot of hand editing is required to get the part list as it is already. But yes, something I would like to have as well. Might actually be a good idea. I'll add it to the list. Modern browser's JS engines are pretty fast these days (as close as half the speed as native). I think the convenience of an online tool outweighs speed, but feel free to create your own. I'll even consider linking to it from the first post.
  5. By popular request: Just added a new option to force the last stage to have an engine that can be throttled (on by default).
  6. It's just for making my life easier in maintaining the app. A lot of parts have inaccurate or missing data, so some hand editing of the results is still required.
  7. Just added a new option to the calculator which allows you to force each stage to have a gimbaling engine (on by default).
  8. The calculator makes no guarantee that the optimal configuration is buildable or flyable. That's an exercise left to the user. Yes. This would be ideal. But like you said, it's much easier just to include the most common mods. Now this is actually a really good suggestion. I'll add it to the list of things todo.
  9. The calculator has been updated to include the new parts and costs in KW Rocketry 2.6c. In addition, I have written a small program for auto-generating the list of parts based on the config files in a mod. This greatly simplifies the process of adding new and maintaining existing parts from part packs.
  10. The calculator has been updated for the new part costs in KSP 0.24.2. Thanks to pee8379 for going over all the parts! Please note that the O-10 MonoPropellant Engine is not included as the calculator only works with Liquid Fuel/Oxygen tanks.
  11. Yes, I will be updating the app for 0.24 (hopefully) in a week or two. I'm away on vacation at the moment, but will get to it when im back. Looking forward to trying the new release.
  12. Just updated the tool with the new parts in KSP 0.23.5. Please note that the LFB KR-1x2 is not enabled until I've had a chance to refactor the code to support liquid fuel engines with attached fuel. I'm still in disbelief that they shipped a part like this, as it goes against the whole modularity theme of KSP. But, who am I to judge. >:/
  13. At that weight, the solution would involve just too many parts. The program limits itself to 8-16 tanks and 4 engines per stack per stage. You're going to have to break that bad boy into smaller pieces.
  14. In my mind, that's a bug in KSP. But yea, I'll fix that. The LV-T30 doesn't have thrust vectoring, so you can't control your angle with it like some of the other engines. You need another control mechanism such as winglets or SAS.
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