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Luke Skycrawler

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Everything posted by Luke Skycrawler

  1. It's there on the Wayback Machine site. https://web.archive.org/web/20160430022558/http://www.kerbalmaps.com/
  2. You also have to factor in that Nukes use only liquid fuel so you can omit half of the fuel load if you use Procedural Tanks.
  3. Click on 'Show more' at the YT page for the vid and you'll see this link to his mod list. https://www.reddit.com/r/SWDennis/comments/3t0xyh/my_mod_list/
  4. The small hardpoint decouplers works well as launch clamp extensions, Kerbal Attachment System mod also has an explosive bolt for the same purpose.
  5. Probably the same people who'll buy a bottle of water from a vending machine when there's a water fountain right beside it.
  6. Same thing the Mun is made of. It's cheese of course, quite tasty too from what Wallace tells me.
  7. After a clean install the only problem I had was a total ship destruction coming out of a map view to camera view screen, but I was in deep space and at 10k time warp so that's on me. And it did freeze on me once but that was using MechJeb to Auto Execute a Duna plot, after like 30 seconds or so I brought up Task Manager to stop the process. The biggest problem I now have with the game is that now one second of game time really is one second in real time, much less wiggle room and time to prepare. fwiw, this on a 3.0GHz i7, 6Gb RAM, GTX 460 GPU and the game on a secondary drive SSD
  8. There is a setting for ship labels, can't be changed in-game (would be really nice if you could) but only at start up.
  9. Well d'oh! Having no issues at all re:exploding landing legs after a fresh download and reinstall of 1.1.2. I had thought The Patcher which I'd read was now working would update to 1.1.2 but it didn't or doesn't and I updated both patches to 1.1.1 and didn't notice until I glanced down at the corner of the screen earlier today.
  10. So I cleared out the Game Data folder of all mods (Squad folder remains) and the landing leg explosions still happen for me, on my first attempt it even destroyed Kerbin! Second attempt I removed the science bay and it was just the Mk1 capsule, Mk 16 and 2 radial chutes, small battery, heat shield and 4 micro legs. At 4 m/s the heat shield and legs were destroyed (in that order, plenty of clearance between the two) and Jeb got to enjoy another 30 second flight before he went poof. Same exact results with the LT-1 landing legs except for no joy ride..
  11. On Kerbin with the Mk1 capsule and science bay. It worked in 1.1.1 and I'm talking instant total destruction with no remains but a crash report. Keep the legs up and bounce once off the heat shield and it's OK. edit: this with mods of course but not many (joint reinforcemnet being one), just my first test run after this second patch to see what happens with them. And just to add my input about crashing, I haven't had that problem in a long long time.
  12. Those too? Add the LT-05 micro legs to that list, touchdown at 4.5m/s and poof!
  13. Yes, it's quite annoying and it's surprised me this is the first anyone else has complained about it, at least that I have found as I've been prowling the forums for this issue looking for an answer. My only solution to keep asparagus stages symmetrical is to go ahead and build as usual to get my CoM and CoL where I want them, and this is where I'd usually separate the stages and place the Seperatrons and chutes, but now I'll use 4x of the cubic struts as placemarks and then I'll go to 1x and grab what I want to place and then Alt copy and place the rest one at a time. PITA...
  14. Sounds like you've drained the electricity and the battery is not getting any charge.
  15. Hi guys and gals, couple questions here. Firstly like the title says how and where do I send the crash reports that are generated? I've looked, obviously not in the right place but I don't know how to go about sending in the crash reports that are generated. Second, how can you tell if you have the 64 bit version installed for Windows? I'm pretty sure I did install the 64 bit but want to make sure before I revert back and d/l the 32 bit version. 64 crashes constantly and randomly nearly every time I play and as a side note concerning reports very rarely does it generate one, I'm guessing maybe 20% of the times I'll see the 'The game has crashed send in the report!' pop up notice. Thanks in advance. Rob S.
  16. Hi guys and gals, I suppose there's both out there, just wanted to introduce myself to the forum. Don't really have a question I can think of now, been playing the game for a couple months now and lurking here learning how to do so, that and the YT tutorials. The wiki is very useful also but all three are necessary to really learn how to play the game, and every once in a while I'd want to chime in here and now I can. OK, just wanted to say Hi but also have to say that I'm a member and Mod over at Dyxum.com, a photography site devoted to Sony/Minolta Alpha cameras. We like to say and believe that we're the friendliest site on the web and I gotta say this forum ranks right up there. Everyone here is very courteous, knowledgeable, patient and helpful so Kudos to the membership and the admins. Thanks for having me, Rob Suits
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